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>3ds Max
I have two heads I want to use one of the head's face as a reference to edit the other. Can I transform my reference and use it as a "mold" ? How can I do that?
I'm afraid that nobody here has the ability to help you. There are only newbies here.
yeah, maybe you are

op, import the reference model into blender. From within blender add a
torus mesh with a shrinkwrap modifier on it. After a few minutes of translating vertices, you've have a perfect low poly model that you can work with in a game engine like windows media player
What about 3DSmax? I have the same issue as OP, I want to do a mod and edit one character's 3d head face based on another face. But I can only use 3DSmax. (I can open the file with a script on 3DSmax)

The conform brush tool is what you're looking for.
Thanks a lot anon.
Related, but not really. You could try Autodesk Remake

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