>3ds MaxI have two heads I want to use one of the head's face as a reference to edit the other. Can I transform my reference and use it as a "mold" ? How can I do that?
>>540680I'm afraid that nobody here has the ability to help you. There are only newbies here.
>>540685yeah, maybe you are>>540680op, import the reference model into blender. From within blender add a torus mesh with a shrinkwrap modifier on it. After a few minutes of translating vertices, you've have a perfect low poly model that you can work with in a game engine like windows media player
>>540686What about 3DSmax? I have the same issue as OP, I want to do a mod and edit one character's 3d head face based on another face. But I can only use 3DSmax. (I can open the file with a script on 3DSmax)
>>540680The conform brush tool is what you're looking for.
>>540688Thanks a lot anon.
>>540680Related, but not really. You could try Autodesk Remake