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File: journeyy.gif (1006 KB, 500x245)
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hi, how to rig clothes so that they float and collide with other objects smoothly ?

is there different rig settings or is it something you can only do in a game engine ?
>>
>>540588
low gravity = floating effect, lower poly count = faster processing, higher velocity damping = prevent chaotic cloth movement, bullet physics = precise cloth vertex collision
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>>540589
but, wouldn't this need different settings for the body and the cloth ?
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>>540593
the body doesn't have any cloth settings...
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>>540594
mmh, so you can use a single object with only parts of it with cloth settings, i didn't knew that
i thought you had to use several objects to get that result
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>>540595
you didn't even say which program you're using
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>>540596
oh, my bad,
i'm using blender and unreal engine (and sometimes unity)
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>>540597
I'm sure unreal and unity have settings for those
>>
>>540598
so all i need to do is put some passive bones (dunno how you call those) in a model
and with the right settings in the game engine, it should move and float on its own ?
>>
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>>540599
those are the "passive bones" i'm talking about
>>
nvidia apex cloth

ue4 has native support for it
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>>540597
With unreal just use apex cloth, it works really well with unreal and you can look at all the different settings it has inside of the content examples project.
>>
>>540600
You either use apex cloth which is supported by unreal or use passive bones and build a physics asset in engine to simulate those bones. An update is apparently in the works to add apex cloth parameters in-engine: https://trello.com/c/d5qidtET/534-new-clothing-pipeline but who knows when or if that will ever be done




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