hi, how to rig clothes so that they float and collide with other objects smoothly ?is there different rig settings or is it something you can only do in a game engine ?
>>540588low gravity = floating effect, lower poly count = faster processing, higher velocity damping = prevent chaotic cloth movement, bullet physics = precise cloth vertex collision
>>540589but, wouldn't this need different settings for the body and the cloth ?
>>540593the body doesn't have any cloth settings...
>>540594mmh, so you can use a single object with only parts of it with cloth settings, i didn't knew thati thought you had to use several objects to get that result
>>540595you didn't even say which program you're using
>>540596oh, my bad,i'm using blender and unreal engine (and sometimes unity)
>>540597I'm sure unreal and unity have settings for those
>>540598so all i need to do is put some passive bones (dunno how you call those) in a modeland with the right settings in the game engine, it should move and float on its own ?
>>540599those are the "passive bones" i'm talking about
nvidia apex clothue4 has native support for it
>>540597With unreal just use apex cloth, it works really well with unreal and you can look at all the different settings it has inside of the content examples project.
>>540600You either use apex cloth which is supported by unreal or use passive bones and build a physics asset in engine to simulate those bones. An update is apparently in the works to add apex cloth parameters in-engine: https://trello.com/c/d5qidtET/534-new-clothing-pipeline but who knows when or if that will ever be done