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File: journeyy.gif (1006 KB, 500x245)
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hi, how to rig clothes so that they float and collide with other objects smoothly ?

is there different rig settings or is it something you can only do in a game engine ?
low gravity = floating effect, lower poly count = faster processing, higher velocity damping = prevent chaotic cloth movement, bullet physics = precise cloth vertex collision
but, wouldn't this need different settings for the body and the cloth ?
the body doesn't have any cloth settings...
mmh, so you can use a single object with only parts of it with cloth settings, i didn't knew that
i thought you had to use several objects to get that result
you didn't even say which program you're using
oh, my bad,
i'm using blender and unreal engine (and sometimes unity)
I'm sure unreal and unity have settings for those
so all i need to do is put some passive bones (dunno how you call those) in a model
and with the right settings in the game engine, it should move and float on its own ?
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those are the "passive bones" i'm talking about
nvidia apex cloth

ue4 has native support for it
With unreal just use apex cloth, it works really well with unreal and you can look at all the different settings it has inside of the content examples project.
You either use apex cloth which is supported by unreal or use passive bones and build a physics asset in engine to simulate those bones. An update is apparently in the works to add apex cloth parameters in-engine: https://trello.com/c/d5qidtET/534-new-clothing-pipeline but who knows when or if that will ever be done

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