Has someone here made it to the top? Hired by a company like Blizzard, or ILM, or EA, i dont know.?Or are we just a bunch of 3D porn faggots without a job living with parents and masturbatig? Because thats me
>>540583>weno just you
>>540583>Hired by a company like Blizzard, or ILM, or EAAmong the thousands of 3d artists that would be a very slim chance, and since this is 4chan I don't think people hang out here coz they're absolute winners.
>>540590people kinda have very very strange view about 4chan,it's one of the biggest boards on the planet and believe it or not one of the most influential ans internet goes... you just don't get how much people actually visit 4chan, ad somehow see slightly "successful" people as you are some kind of gods,
It's like a PIG-FACE SkipAway!
>>540591but not /3/, maybe some other board
>>540583>>540590>>540591>>540655Not actually at one of the three OP mentioned, but somewhat similar company, working on AAA and popular shit.I visit /3/ because some days I just have no life and it makes me kek to see all the shit-tier stuff people do on blender. I also give comments and feedbacks when it's worth it.. a few people do have potential here and they deserve encouragement.
i know about 2 people that are AAA tier from /3/since its a small community, no surprise.might give an honorable mention to another 3 people that might achieve AAA in the future if they keep working at their current pace
i know a guy who got a hiring offer from blizzard but turned it down. he is my role model what comes to 3d, i've worked with him for like a year or so and thats when i learned most of the stuff about 3d from him. he truly is an awesome guy.i can tell his routine:5 am to 7:30 work at home on personal projects8 am to 5pm work at office6pm to 22pm work at home on personal projects
>>540679Does he work on unrelated stuff at the office? I would love to hear more details about his lifestyle as it is something Im trying to archieve... talking about rutine and discipline. Thanks
Been working on AAA games for ten years
>>540661I doubt you'd reveal who you're working for,But what company would you say is on par with yours to?
>>540583I work at one of the equivalents in the cg/vfx ads industry, so the quality isn't on par with ilm etc of course but it's a steady job and the work is respectable.I go to 4chan just because I've been going to 4chan for a long time, that didn't change when I became pro. also, it's a bit boring to browse places like polycount or 10k where everybody just praises each other endlessly.>>540590it's not like just cause you have a good job you're a god. people still have lives and 4chan is a relatively popular website. it stands to reason that some people working your dream jobs may visit 4chan.
>>540583Yes but not those. I work for the company that does the vfx on Game of Thrones as a first job. I worked on Fantastic Beasts as a first movie. How?Just happened to go to school with the right skills at the right place and the right time, and made a bunch of contact there. I also worked for a company that makes animation conferences around the world, which made me know a lot of animation artists already who gave me tips and stuff. Don't be scared of going out and make yourself known OP, I believe in you. You can do it.
>>540757Companies that make the films and games you enjoy on an everyday basis. Not gonna give any more details, but if you have questions about workflows and shit, no problem
>>540783Which softwares do you use for texturing?
>>540583yea, meand i personally dont go to /3/ cuz i just dont like the crowd.this was on the highlights on the front page so it caught my attention. have fun with you SFM overwatch porn tho
>>540783Best way to study anatomy? Say you have a book or video resource, should someone just try and copy whats there or what? Also is it good to practice directly in Zbrush or 2d, if it even matters..
>>540679Let me guess.. Hazardous?
>Has someone here made it to the top? Hired by a company like Blizzard, or ILM, or EA, i dont know.?The top is working for yourself, releasing something that goes viral and becoming an overnight succecss, not being another monkey at a studio working on diablo 4
>>540661Would you say this is worthy of encouragement?
>>540979Looks like you haven't taken any of the advice you were given.
>>540583Been to ILM, or at least one of the offshoots since they've expanded everywhere. I browsed /3/ occasionally back in school, however it was mostly crappy student/hobbyist posts so not really worth browsing. I now mostly just check /v/ everynow and then when a new game comes out to see what the hive mind thinks of it.it`s all about investing time into what you want to do and become, while being someone that others enjoy being around. arguing on the internet won't get you at pixar, but polishing your work 12h a day will. find something you enjoy doing and go for it.
>>54074810pm? Military? Or 2am. Idk wth.
I rendered this
>>540979looks like mr tumnus in a diaper with fucked up hands
>>541437Hey, good shit, looks drawn (and I sure as don't say that for any cell shaded render). What shader?
>>541437That's 3d? Coloured in 3d too? Damn
>>540661shut your hoe-mouth you degenerate, Blender is a masterpiece.
>>540583Make paid 3D anthro hentai anon, it always works.Then get bucks, kick out your parents, buy a Miata, get a dog.
>>541437>>541446>>541460http://www.pixiv.net/member_illust.php?mode=medium&illust_id=35390217Y'all gullible af
>>540583Go to the websites of the companies you want to work for and read their "career" pages. Many of the top companies are always looking for new talent, and offer internships to get you in on the ground floor. You can even go with start-ups and learn the programs/processes before heading to the big time. And many of those smaller companies aren't in LA where a glut of experienced artists hog all the jobs. First tho, wipe the tears, research putting together a portfolio/demo of your best work, put together a man's suit worthy of an interview, research and practice some interview questions, and APPLY with zero regard for NO NO and more NO...Winners do that, they keep pounding on the door until someone gives them the job they want. Then, I strongly suggest getting the fuck out of your parents house. This goes for all you 4Chan winners...and many of you could use some serious university...schooling in design and graphics hasn't killed anyone yet. lol
>>540783Nobody enjoys AAA games.
>>541521you won't intern at any company if the work you do isn't very good or at least outstanding in terms what is possible with detail and presentation.unless the company go out of their way to offer you relocation there is no use for an internship. why would you shit out assets for minimum wage? that's degrading.might as well go independent and start selling your assets on the market or make some quality tutorials
>>541526I personally don't, but a LOT of people doanyway, keep telling that to yourself, the echo in your basement must sound really good
>>541535Video games period are trash
>>541538What about the second period?
>>541539What second period?
>>540590Im working for a company that woks for Blizzard, EA and Biowareso... kinda
Its better to freelance rather than settle in one studio. I've worked on lawbreakers, some james bond FPS games, dead island franchise and dying light, and countless small games, and having ability to choose clients is best what comes from this work. You wouldnt believe shit you need to go through with hurr durr big PR allstars and listen to dumb shit they know nothing about. Its much better to just have excellent skill and work for larger amount of smaller clients - the word about you spreads faster, which translates to more and better work and options. In studio, you're basically a monkey that work for your boss yacht and thai prostitudes.
OP here, its been almost 3 months and i forgot about my own thread here, lol.Anyways, thanks for the tips you guys gave. I've been thinking about creating my own business. I know it does sounds cliche, cuz everybody says that, but trying to have your own business, like your own animated short movie, or a indie game, whatever, its better than going to a place to hear your boss screams "go do this shit for me" and then you obey like, as you guys said, a monkey.I know a lot of people failed in creating your own shit, but a lot had sucess too. It inspires me stories like those guys who created Meat Ball, or Notch with that Minecraft shit, and others that isnt very famous, but still they make a living from it...I'm creating some models and finishing my Fatal Frame Scenario in Maya to put in my Portfolio, but i'm really thinking about developing own shit...
>>542991i love /3dcg/, its so slow you can fall into coma, get back, and your thread is still on page 7.
>>540583Yes.Sorry, late to the party, oldfag here and rarely on these days.>find 4chan when 23 and in grad school for animation>now 36 and animation director at rather well known game company>it's in Raleigh NC and starts with an EHere's some advice, never stop working on your stuff. Always strive to get better. Find people like you who inspire you and make friends with them. A big truth to the industry: It's all about who you know. The guy who got me my first 3d job was a guy who I knew in school 2 years prior who had gotten hired. Asked him to critique my work and we stayed in touch. I worked on several games which hit big and continued to develop, and actually got promoted pretty quickly.Do move to the city where your dream job is located (or where there's a lot of opportunity in your specific field). Nobody hires from bumfuck Nebraska. Always keep improving your demo reel.#1 most important thing, it's all who you know. Yes portfolios are very important, but If you don't know anyone, you won't get in unless you're exceedingly lucky. Go to networking groups. The sole purpose of networking groups is for you to be able to stand in front of a group of other people and give your 30 second elevator pitch. "Hi my name is XYZ, and I'm a character animator. I'm looking for contacts at X, Y, and Z game companies." Your goal is to find someone who knows someone at one of the companies who can introduce you. Your portfolio and demeanor should do the rest should you get an interview. I will go out on a limb and say that I've seen lesser artists hired because they knew someone.Attitude is a big deal as well. Nobody wants to work with someone with a huge ego. Be confident, but drop any kind of "better than thou" attitude you might have. Be fucking amazing, but be humble about it. I've seen people not get hired because the team interviewed them and thought they were too much of an asshole.Hope this helps!
>>543055best man for the job is pretty much a meme nowdays, the people i see that get work shouldn't get work at all.these managers who are too busy on keeping a positive work environment run their business to the ground.attitude is important but you should leave emotions outside of business
>>543056True, but easier said than done. I've seen my fair share of prima donnas and man children who gripe and complain about everything. Meanwhile I've got kids that bring you a solution when they complain about something, offer something constructive. Guess who I prefer on my team?I'm also very much about trial by fire, but providing mentoring the whole way. If someone is open and receptive to that, they go far. If they're not, they stay put. My folks usually have about 6 weeks to prove they are up to snuff, and go through a boot camp style environment with their peers. It's one thing to make a perfect model or two for your reel, but it's a totally different thing to do them day in and day out.
>>543059if i had to hire someone who is an asshole but his quality and deliverance always on point, i would hire that asshole.your business is out to compete other businesses who do the same stuff and if you run your business like its family owned people are gonna get comfortable and start asking you for favors. you need to have a straight face on the job and ignore forming bro circles.i agree on the mentoring however, but i think people who are good in the first place are naturally open to advice.
>>543060>people are gonna get comfortableDepends on the management style though. Deadlines are always there and they're always killer. Those are what keep people from being comfy. My thought is to hire the right people and make sure they're taken care of so they don't want to leave. This can also be done when you're choosing who to promote. I got to where I was because I was easy to work with and would always give it hell on a project even when told there were things wrong with it and to fix them. I'd always say "you got it" with a smile.Which isn't to say there were not times when I thought the decision was bunk, but fortunately it's a two way street so I could argue my point constructively. I expect/provide the same for my folks. So far so good, and it's been 9 years.
>>543060>people who are good in the first place are naturally open to advice.And I would totally agree with you there, 99% of the time they had to listen to that advice to get that good.
>>543062thanks for the insight and i hope i could use that advice someday. im only 26 currently.when i read interviews of skillful people they always seem humble and explain things plainly. i guess working with other good people is humbling