[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG


Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.
  • There are 12 posters in this thread.

10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
06/20/16New 4chan Banner Contest with a chance to win a 4chan Pass! See the contest page for details.
05/08/16Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam box!
[Hide] [Show All]


Janitor applications are now closed. Thank you to everyone who applied!


File: 4chan screenshot.jpg (265 KB, 1366x768)
265 KB
265 KB JPG
Hi,
I'm not very skilled, this is pissing me off!
Why do my buildings and trees have a really black side...
I mean, we all have a lil' bit of black in us... yeah, anyway... help?
>>
File: 4chan screenshot 2.jpg (274 KB, 1366x768)
274 KB
274 KB JPG
Here's another black side....
>>
>>540556
https://forum.unity3d.com/threads/lighting-completly-black-on-one-side.172634/

btw the lighting editor is in [window] > [lighting] and it will show up on your inspector panel by default, edit your ambient source and indensity
>>
or make your levels on a model editor like blender. or go batshit like me and use gtkradiant.
>>
>>540556
>1366x768
>high dpi
>large taskbar
how are you not dead yet
>>
ambient light is set way too low
>>
File: UNREAL.png (38 KB, 288x343)
38 KB
38 KB PNG
>>540556
Increase ambient lighting
>Or stop being a fucking piece of shit and switch over to Unreal like the rest of /3/
>>
>>540556
https://www.youtube.com/watch?v=eGu9_8HS2uI
>>
>>540556
Not sure if this is the problem but:
Window > Lightning > Ambient GI > Backed
Build it and run it.
If it keeps happening switch to Unreal.
>>
If we all just switch to Unreal we can help each other out.
>>
>>540820
>>540923
Epic pls...
>>
heh i havent visited in ages, what's this new unreal meme?

correct answer to op was already given, despite the fact that he shoulda used google
>>
>>541931
A better engine if you want to use displacement.
>>
>>541931
I've used Unity for a year then switched over because Unreal has half of Unity's asset store as built-in editors.

Visual scripting for Materials is what really got me to switch.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.