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can someone ELI5 big boy texturing pipelines, more specifically texturing in Mari and Substance.


Ok, I know in Substance painter, you paint with materials that have spec/glass/bump and everything in between in it. but where do thous materials come from? do you build them in Substance painter or Substance designer and import it into Painter.

And how similar are the materials nodes to that of Vray (I can build pretty realistic materials in vray)


Now for Mari, In mari, do you also paint materials or just textures, because from what ive seen from people using mari it looks like flat textures.



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