[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG


Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.
  • There are 53 posters in this thread.

10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
06/20/16New 4chan Banner Contest with a chance to win a 4chan Pass! See the contest page for details.
05/08/16Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam box!
[Hide] [Show All]


Janitor applications are now closed. Thank you to everyone who applied!


What is /3/ working on today?
>>
I'm still trying to get into modeling, but this is what I've got, whatever it is
>>
File: guy.jpg (20 KB, 960x540)
20 KB
20 KB JPG
>>539772
Forgot pic
>>
>>539772
Yes, I am still new =/
>>
>>539773
Oh I thought you where saying just was new, yeah I've been modeling for about 1 week. But I know the blender interface very well. This was the 3rd weapon just made in blender
(Im the OP)
>>
>>539776
It looks cool, are you trying to use them in anything, or just doing it for fun?
>>
>>539777
Just for practice. I really don't know what I want to do later in the future
>>
>>539777
Here is my other WIP I'm really excited about this one.
>>
>>539767
installing maya

i havent done anything 3d since highschool 3 years ago

wish me luck
>>
>>539789
xD good luck man, I'm still on Blender, I'm Extremely poor.
>>
>>539786
It looks pretty good, especially for being this new
>>
File: work.png (99 KB, 1380x753)
99 KB
99 KB PNG
>>539767
>>
>>539767
Working on getting the feel for a shitty app on my phone.
>>
>>539811
You might as well just print it and replace your penis, because that is beastly.
>>
>>539809

What software are you using?
>>
>>539859
It could be google sketch up.
>>
Is this thread satire? Or am I seriously out of the loop?
This is the biggest circle jerk I've seen on /3/.
>>
File: fuckfuckfuck.png (242 KB, 1366x741)
242 KB
242 KB PNG
just a test map i made on gtkradiant with hl2 assets. trying to make gtkradiant work with source engine because i fucking hate hammer desu.
>>
>>539859
It is Siemens NX 10, CAD software. Often used in Mechanical Engineering.

>>539864
>guys, look, muh big dick
>>
>>539767
My suicide plan
>>
File: 8 83.jpg (70 KB, 595x771)
70 KB
70 KB JPG
it's gonna be my take on an anime character.
>>
File: hoverbike.png (260 KB, 1920x1080)
260 KB
260 KB PNG
started a hoverbike to pass time
>>
>>539925
Dracula?

Looks good so far
>>
Still trying to animate a god damn walk animation that looks natural
>>
>>540211
Actually yes, in a matter of speaking. It's gonna be Alucard from Hellsing anime, which is a reimagined Dracula.
>>
>>539864
Wasn't intended but yes. This is fucking circle jerk.
>>
>>540260
I fucking knew it. That anime is middle school their edge.
>>
I've been making this and I want to fucking die.
Pepakura Designer has some issues with faces bleeding outside of the vertices they are attached to. Also Designer would crash every time I tried to unfold it, had to literally delete vertices 1 at a time to find this merged edge that was causing the problem. Also No one who made Bloodborne knows what a gun looks like or how it works, this design can eat a dick.
Had pretty much finished unfolding this model and I noticed some mistakes with the bleeding so I had to go back to the model, fix it and now have to re-unfold it.
I will never make a poll about what papercraft I should make again.
>>
File: shinyass.png (3.21 MB, 1920x1080)
3.21 MB
3.21 MB PNG
can /3/ tell my why each face is rendering the world reflection independently? using blender
>>
File: Capture_2016-11-14_091127.png (325 KB, 1680x1050)
325 KB
325 KB PNG
>>539809
Hello, bro-engineer.
>>
>>540944
Wouldn't that wheel just snap off?
>>
File: h-7130.jpg (444 KB, 2048x1536)
444 KB
444 KB JPG
>>540949
No it wouldn't.
>>
File: Bullshit.png (34 KB, 360x360)
34 KB
34 KB PNG
>>540778
>no one who made Bloodborne knows what a gun looks like or how it works
Welcome to ART
"Because FUCK YOU, MUH VISION"
>>
File: wip.png (642 KB, 3840x1200)
642 KB
642 KB PNG
>>540944
>>539809
Mah niggas.
>>
>>541305
>>540944
>>539809
I'd post some of my own models but I don't have anything on this comp. Did you pay for SW, have a student edition, provided by your business, or from Swedish Businessmen, I'm curious?
>>
Bored af, doing some shitty characters
>>
>>541314
get out of your comfort zone pls
>>
>>541309
Student version of Mastercam x9 here >>541305

Making models in MC is not ideal but it does work. Usually.
>>
I'm about to make textures for my model.
is there any method of doing them differently.(currently using blender and my blender is very normal I think, which is just maker seams unwrap them and then adjust them slightly to fit the sheet.)

I'm not saying I don't want to do it, I just would like to know other options.
>>
File: KiteShield.jpg (23 KB, 661x787)
23 KB
23 KB JPG
Trying to get back in the groove of modeling; found a reference sheet with a bunch of shields and am trying to make them one by one. I want to learn to make proper normal maps and models for games, so this is a high-poly model so I can bake it and such.
>>
File: KiteShield2.jpg (33 KB, 738x842)
33 KB
33 KB JPG
>>541578
I'm fairly pleased with how it came out.
>>
>>541581
Why does the inset thin become more narrow?
It also seems more likely that the inset along the central ridge would be flat.
>>
File: Learning.png (273 KB, 1366x768)
273 KB
273 KB PNG
This is literally my first model.
>>
File: w2w.jpg (369 KB, 771x804)
369 KB
369 KB JPG
Crash-coursed myself on how to properly model, texture and rig organic shit (after spending too much time doing just robots and machines) while remaking a 2d animation I made a while ago.

The hands are atrocious. How do I do hands. I can draw them flawlessly but am shit at modelling them.
>>
Literally started modelling yesterday by following a couple of youtube tutorials.

This is getting fun as fuck but I have no idea of what I'm doing.
If you guys have tips please share them, I wanna get better.
>>
File: Capture.png (241 KB, 547x445)
241 KB
241 KB PNG
learnt to bake normal maps and got a model i made into unreal engine, the shitty sword. what's best program for uv unwrapping or is 3dsmax ok?
>>
>>541698
Idk 3dsMax, but i know its better than C4d.

I use Unfold3D which is an dedicated unwrap tool.
Then there is UVlayout, which is as functional, but it has an ancient UI.

Maya has Unfold3d integrated.
Modo's UV tools are good, Blender is ok, but will get an UV-update soon, then its bleeding edge.
Cinema4d is terrible.
>>
File: GoldShield.png (99 KB, 524x765)
99 KB
99 KB PNG
>>541584
>why does the inset thin become more narrow
Unsure what you mean by that.
>inset along ridge would be flat
I'm debating what to do with that; based off the art I'm using it's sort of unclear what they intended.
>>
File: Round.png (26 KB, 846x583)
26 KB
26 KB PNG
Anyone have any idea why my subdivided object "curls" towards the edge? I sort of can guess at why it does this, but not how to fix it.
>>
File: how.jpg (47 KB, 894x894)
47 KB
47 KB JPG
>>541811
Get rid of the edge sharpness weights or add more.

Here's 3 different variants
>>
File: Model.png (8 KB, 813x395)
8 KB
8 KB PNG
>>541859
>add more edge sharpness
It's already at 1, I can't add more. I'm unclear on how you did that bottom-left corner; the line is slightly thicker, do you have a small weight to it? That's specifically what I'm trying to avoid.

I want to have a slightly rounded edge, more than what subdivision gets, but it "curls" unless it's at a very high value, which makes it too sharp.

See pic related for more elaboration.
>>
>>541861
you have 2 loops that are really close but its probably barely visible

so its 4 loops in total
>>
File: how.jpg (51 KB, 894x894)
51 KB
51 KB JPG
>>541861
oh. Im drhnk right now but I cant get mid value sharpness weights to show up without those curves either. In your case, I'd add more loops to crips up the sides
>>
Working on this Ornate wall lamp current, just got done with the lp.
>>
>>541868
How'd you make it? Box modeling + subdivision? Looks nice.
>>
>>541869
Thanks, pretty much started with a sphere and worked my way from there with extrusions and a rough blockout, I had a general idea what i was going for design wise. I used proportional editing for the ornate pieces to get the curvature.
>>
File: untitled.png (1.01 MB, 950x600)
1.01 MB
1.01 MB PNG
making things with procedurals

still trying to find how to do damages
>>
>>541915
Neat, I didn't know you could make such complex objects procedurally. Most of the procedural models I've seen are just blocks or rotated carved cylinders.
>>
>>541927
not the models, the textures
>>
>>540944
2 bad cant show u my new nonlinear suspension mechanisms =(
>>
File: FB_IMG_1480216501656.jpg (20 KB, 727x831)
20 KB
20 KB JPG
Made a head template and made a male head out of it
>>
File: IMG_0015.jpg (263 KB, 1220x1227)
263 KB
263 KB JPG
Still working in a game a make by my self.
>>
>>542158
show gaameplay.
>>
>>542161 #
That is the problem, i only have the characters, objects, evironment, etc...
I work slow because i am alone in this.

You can see al the work here:
https://www.artstation.com/artist/ld3d

I am still working in this....
>>
>>542158 #

You need to work more dude
>>
>>542158
and nothing else?? i want to see more...
>>
>turn 22 today
>still no job
m-maybe someday

>>541679
the thumbs looks a bit short on the pic but I can't tell.
pic related is the basic proportions of hands.

I like your model btw
>>
File: Shit.jpg (110 KB, 1778x898)
110 KB
110 KB JPG
I'm trying to make a blood elf...its going okay i guess :\
>>
>>542317
I think the shape is fine. Look on some of the blood elf concept art for direction instead of the in-game models.
Make the nose protrude a little bit at least on the sides (dunno what to call it). Right now it's just merged into the face, so there's no contrast.
>>
>>539767
alcohol addiction
>>
File: BE_Test.jpg (166 KB, 1000x1600)
166 KB
166 KB JPG
>>542369
I'm using the in-game model as a reference, but I'm not really liking how its coming out so far, it looks very flat and boring. At the same time though, I don't know if it will really matter too much because I'm going to be making full armor around the base mesh.
>>
File: BE_WN.jpg (362 KB, 1000x1600)
362 KB
362 KB JPG
>>542443
Heres world normals to get a better idea of the curves.
>>
>>542444
We can see the pinching on the breast just fine without normals.
>>
File: good.png (210 KB, 789x583)
210 KB
210 KB PNG
Working on hair Again.
>>
>>542861
Looks like leaves.
>>
File: 004_middle_east_wallpaper.png (497 KB, 1920x1080)
497 KB
497 KB PNG
I'm doing one of these every day for the next 365 dayts.
>>
>>542864
Why? It's meme tier lowpoly trash. You're better off developing skill instead of wasting time creating junk that has been made a thousand times over that any amateur could accomplish.
>>
>>542868
I find it relaxing. I'm not doing it to please anyone but myself. Sorry you're triggered bro
>>
>>542862
Yee, I didn't say I was good at hair.
>>
>>542877

Maybe try sculpting in some detail here and there? Could help with the "meme tier" look and can stand out a bit more. The main point i would like to drive is don't be afraid to break your comfort zone when you develop it.
>>
File: mrheadscreen.png (1.03 MB, 1600x771)
1.03 MB
1.03 MB PNG
Workin on a shweet vidya. Wish me luck.
>>
File: indor.png (1.62 MB, 1600x768)
1.62 MB
1.62 MB PNG
>>542943
>>
File: spinkick.gif (2.05 MB, 640x480)
2.05 MB
2.05 MB GIF
I got Poser 10 cheap on cyber monday, so I'm trying to get into it.
I made this using a gif as reference, but I'm having a lot of trouble getting out the wobbles and stuff out, especially the feet.
>>
File: screenshot000.png (746 KB, 1920x1080)
746 KB
746 KB PNG
finished at 5am actually.
>>
File: triplekick.gif (1008 KB, 245x220)
1008 KB
1008 KB GIF
>>542979
the gif I used
>>
File: CMO2.jpg (103 KB, 514x2647)
103 KB
103 KB JPG
>>
>>542999
he better end up in the land of i-phone emoji or imma be pissed.
>>
>>542980
Love your material + environment settings, that looks sleek AF for a clay render.
>>
>>542979
Feels like your character is hanging in the air for too long - I believe his pelvis has already started descending by the last kick in the gif, and he simply angles his foot higher to compensate.
>>
>>542999
more plz. make it a 10 paged adventure with story
>>
File: MyGarbage.png (2.77 MB, 1920x1048)
2.77 MB
2.77 MB PNG
Been working on this in UE4 for a while now, still can't seem to get my glass and aluminium materials right though.
>>
>>543006
Thanks, I'll work on it.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.