[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



does this count
>>
>>539543
wtf is 3d sprite modeling

you mean voxels? i guess it looks like a voxel but you made it with polygons so no, it isn't. https://voxel.codeplex.com/
>>
File: 11.jpg (3.02 MB, 3162x1642)
3.02 MB
3.02 MB JPG
this is cool.
the workflow is odd you seem to just be duplicating squares on a 3d plane. If you're holding all visible perspectives to a high artistic standard, i can see this being useful for making trippy 3d backgrounds.
or 3d sprites. you have more liberty doing this in maya than you have in voxels.
>>
May I suggest using magicavoxel

https://voxel.codeplex.com



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.