How do I import an obj with an existing UV map into 3ds max? All I can find are tutorials for unrapping, not for re-using an existing unwrap
>>539213its saved in the obj/fbx/dae, you don't have to do anything
>>539213Always triangulates the models and fucks them.
where are you getting the model from?
>>539217Thanks I was overthinking this. You just slap on a texture and it works