[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: uvmap.jpg (88 KB, 1280x720)
88 KB
88 KB JPG
How do I import an obj with an existing UV map into 3ds max? All I can find are tutorials for unrapping, not for re-using an existing unwrap
>>
>>539213
its saved in the obj/fbx/dae, you don't have to do anything
>>
>>539213
Always triangulates the models and fucks them.
>>
where are you getting the model from?
>>
>>539217
Thanks I was overthinking this. You just slap on a texture and it works



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.