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File: SR_Shot_B.jpg (1002 KB, 1703x954)
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Trying out the asset store to see if I can at least sell some cheap $10-15 packs, making everything the same way as I would normally (pro gamedev)

https://www.assetstore.unity3d.com/en/#!/content/72585

Feedback on the content or the presentation welcome, and share your own shit if you're a publisher
>>
>>538310
Really sexy. Very economical too which I think people might find attractive. Reminds me of metal gear.
>>
Be sure to include a pic with wireframe anon. Speaking as a gamedev who buys asset store stuff. Otherwise looks cool, I may even buy it
>>
>>538310
Really not sexy. Not economical at all which I think people might find unattractive. Reminds me of the awful ps1 game graphics
>>
>>538310
Be sure to include a refund option anon. Speaking as a gamedev who buys asset store stuff. Otherwise looks garbage, I would never buy it.
>>
>>538310
Ooo you're Harley Wilson, sick
>>
Global Rule #11 :
Advertising (all forms) is not welcome—this includes any type of referral linking, "offers", soliciting, begging, stream threads, etc.

Enjoy your ban shitposter.
>>
>>538310
It's nice but I wouldn't buy it.
>>
>>538312
I didn't think of this, will do at least for future packs.
This and I'll mention refunds are no prob
>>
>>538323
>Feedback on the content or the presentation

"Feedback on the content or the presentation"

Reading's hard, huh?
>>
>>538310
Report advertising spams

Hide advertising spams

Ignore advertising spams
>>
>>538314
Will add something in my description about refunds being no sweat.

"Otherwise looks garbage"
How so? Anything specific?
>>
>>538312
also, anything you might like to see for a Vol. 2 pack?
More architectural elements? More sheer quantity of assets?
>>
>>538324
Too expensive for what it is, or another reason?
>>
>>538310
awful
also reported for advertising/spamming
>>
>>538348
attempting to get feedback on how my content is presented and all, but sure

If you have any actual crit, I'd be happy to read it
>>
>>538316
I've never liked the idea of making a fake company name like "whatever games" or "something studios" if I'm just one guy, so hopefully I can just use my own name to the same effect
>>
>>538352
Didn't mean to sound like satire, I meant I really like your work, browsed you on artstation, and coincidentally ran into you here )
>>
A series of boxes, by Harley Wilson
>>
>>538352
>I've never liked the idea of making a fake company name

The purpose of Incorporating (or pretending to) is that liability, tax burdens, and so on attaches to the Corporation, and not yourself.

This *probably* won't ever matter for you, but in case you ever DO do something where multiple people are involved and you're making real dosh, you really ought to be Incorporated.
It's not that difficult, it's not that expensive, it lets you write lots of things off as a business expense, and it means Harley Wilson won't be the target of spurious lawsuits
>>
>>538310
This might be the worst laziest piece of shit I ever saw on assetstore.
>>
>>538401
Yeah, let's not over exaggerate there anon. If you say that, you probably haven't even been to the asset store once.
>>
>>538372
Ah, that's really cool :)
>>
>>538405
No it really might be the most unappealing garbage I've ever seen.



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