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>John Carmack was at the oculus keynote last week and called the vulkan api hideous to work with
>didn't believe him
>spent the past two days watching video
Welp. Turns out that its far worse than programming raw directx or opengl.

what do?
>>
>>538212
you don't need to use it, it's just nvidia's arbitrary new thing
>>
>>538213
he said you get 2x perf gains at least and its critical for mobile vr devices etc etc
>>
>>538213
>nvidia's arbitrary new thing

U wut mate? Vulkan is literally based off of mantle by AMD.
>>
>>538212
>raw directx or opengl
It's the other way round, Vulkan is raw, and it turns out there's a reason the evolution of 3D APIs during the last 20 years had been in the exact opposite direction.
>>
>>538212
99.999999999999999% of the time you won't be programming from scratch, all the boilerplate stuff will be done for you. So it's ultimately irrelevant. Anyone in a situation where they actually have to dig into that boilerplate code and makes changes will very likely know what they're doing anyways since they already understand the underlying 3D hardware and the API is just an extension of that.
>>
>>538212
/3/ doesnt know how to program, and /g/ is just tech blogger shit anymore that scared off all the actual programmers, so why are you even bothering? go do drag-n-drop shit, or pirate zbrush and substance painter because thats the only shit your kind thinks matters anymore.
>>
>>538212
>>John Carmack was at the oculus keynote last week and called the vulkan api hideous to work with
>Low level api
>easy to programm

pick one.
>>
>>538400
Not that I think your point about programming is wrong, but Substance is a good addition to most texturing pipelines. Sadly people keep shitting out bland textures with Designer and do half-assed work with Painter.



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