>blender is absolute fucking shit>can't use maya educational for commercial shit, couldn't afford it in 100 years. They'll sue you into oblivion over every shit>Modo still costs too fucking muchWHAT THE FUCK ARE YOU SUPPOSED TO FUCKING DO? WRITE YOUR OWN 3D PROGRAM? It's simply not affordable. Even the Maya LT option costs too fucking much. I can hardly even afford Photoshop.This is a big fucking fuck you to all of this 3D software shit.Why can't you be cool like Pixologic? Why not release something like ZBrush Core, an intuitive great program, every fucking one can afford? Nooo, everything has to cost 4000 bucks for commercial use, so that these stupid fucks can afford their lawyers.Blender's interface is the worst horrible nightmare shit I've ever come across. VRay costs too much. EVERY FUCKING THING COSTS TOO MUCH. This game is rigged. Get out of it as long as you can. Don't even start, you've already lost.
>>537477>>blender is absolute fucking shit>>can't use maya educational for commercial shit, couldn't afford it in 100 years. They'll sue you into oblivion over every shit>>Modo still costs too fucking much>WHAT THE FUCK ARE YOU SUPPOSED TO FUCKING DO? WRITE YOUR OWN 3D PROGRAM? >It's simply not affordable. Even the Maya LT option costs too fucking much. I can hardly even afford Photoshop.>This is a big fucking fuck you to all of this 3D software shit.>Why can't you be cool like Pixologic? Why not release something like ZBrush Core, an intuitive great program, every fucking one can afford? >Nooo, everything has to cost 4000 bucks for commercial use, so that these stupid fucks can afford their lawyers.>Blender's interface is the worst horrible nightmare shit I've ever come across. >VRay costs too much. >EVERY FUCKING THING COSTS TOO MUCH. >This game is rigged. >Get out of it as long as you can. Don't even start, you've already lost.>implying
>do basic blender tutorials>slowly learn all the buttons>now is pretty competent in most areas of blenderhow?the funny thing is, i always see how people convert from blender to max and they end up doing the same crude shit.3D takes time, be patient
>blender is absolute fucking shitHaha. You're funny.Pic related, made by someone else in Blender Cycles.
>>537477Daz Studio for rendering. Free. Great UI, easy to learn and large community for support. Iray render engine and very easy to rig figures.Hexagon for vertex modelling. Fantastic UI. Only $20. Long in the tooth but still pretty good. Direct bridge to Daz studio.3D-Coat hobby license for sculpting, texture painting and retopo. $100. Easier to use than Zbrush. Hobby/Education version isn't totally gimped like Zbrush Core.Total outlay. $120 bucks. Not many hobbies are cheaper than that. I have hours of fun. Enjoying learning new skills. Enjoying being creative. Enjoying sharing my work on Renderosity and ShareCG. Modelling is a great way to manage stress and anxiety by giving you something else to focus on for awhile.Hell, it's a cheaper hobby than photography where all your money goes into hardware.
>>537494>Still using cycles>2016>While Renderman and Luxrender existCycles a shit. Get over it.
>>537501You might wanna reread. I said someone else used Cycles for that image. I personally use either Keyshot of Luxrender for my projects.
>>537503I know I'm just pointing it out. I should have worded it better.
>>537477>Wut are you supposed to do write ur own 3d program?Yeah. Many companies literally do that.
From what I've heard Autodesk is generally pretty lenient when it comes to people using student versions/pirated copies to make money. Unless you're literally running an entire studio on pirated software or raking in serious dough as a freelancer they will give you a pass. I've heard stories of Autodesk reps telling people to their face to keep using pirated version until they can afford legit copies.Adobe, on the other hand, are total Nazis about this stuff.
>>537501but this image is better than what lux can produce.if you said corona render, maybe you had an argument.
>dis renda rah ah betta dan dat renda rah
>>537477>blender is absolute fucking shit>Blender's interface is the worst horrible nightmare shit I've ever come across.don't tell me you still believe that old meme. it used to have a bad UI, and mostly only for people used to another interface. to anyone new it was just as stupid and convoluted as any other 3d software.but it's one of the better ones now. certainly better than that trash interface of 3ds max.just seems to indicate you haven't used 3d software very much.the game isn't rigged. 3d is easy to get into, affordable. you're just bad or lazy or something.
>>537477Welcome to ALL production software. You think this begins and ends at 3D modeling software? Wait until you get into sound and music or just imaging software. I mean, even MS Word costs over $100 and it's just a word processor.
>>537510Blender's interface has gotten better, but it's still Blender. I got into Blender around 2007. Compared to modern Blender the UI was complete and practically unusable garbage. It has improved hands down over the old versions but let's not kid ourselves, better garbage is still garbage.Nothing pisses me off more than seeing Blender extremists rave about "arbitrary industry standards" and "right click superiority" (especially since over 90% of Blender users swap the click settings yet still Blender insists on the default being retarded right click for no reason other than to be different). Our UI is shit. Complete shit. But it's shit you eventually get used to. You can complain about "industry standards" all you like but the truth is with most 3D software what you learn with one program translates pretty well to another program. If you learn Maya and have to move to another program you can pick up that other program pretty quickly.You learn Blender you'd better pray you never need to learn another program because Blender fucks you up completely for any other software. If I had known then what I know now I'd have never started with Blender. I'd have pirated Maya or something else the industry uses. But I was young and an open source evangelist and thought Blender was going to be the future.Now what pisses me off more than anything is seeing other Blender oldfags like me making death threats against developers who dare to suggest that maybe we should be making our UI a top priority so we'll attract more new users (and thus more funds for development). I fucking loath the oldfags who scream bloody murder and praise out UI because they're actively discouraging growth. Now that Autodesk no longer requires credentials for their educational license and other modelling software is available cheaply on Steam fewer and fewer newcomers are going to come to Blender because 1) the UI is shit and 2) the users are assholes. No new users means no new development.
>>537513Why anyone other than a large corporation would buy Microsoft Office or Word is beyond me. I mean if you're a corporation time is money and support is paramount. If you have a problem with your software you need to be able to get immediate solutions 24/7.For an individual, Open Office is a fantastic office software suite. And unlike other open source software it has a UI that is virtually identical to the commercial version. Fucking Gimp and Blender go out of their way to be "unique". Open Office Writer is almost identical to Word.
>>537514i'm not kidding anyone, it's just not garbage. yeah, there's no real reason for right click to be select. but that's tiny. what else is bad besides that? like, actually bad, and not -just- different? because in my opinion, in lots of the ways that it's different, it's better. it's just much quicker and more intuitive that max or maya when it comes to modeling, unwrapping, sculpting, texture baking, texture painting. its mode system, its hotkeys. imo all that stuff just works so damn quickly and smoothly compared to most other 3d software.
>>537477Well, you have four options.>Option 1: Pirate and learn everything, then apply for a 3d job at a company, work at said company and don't care about licenses because they give them to you.>Option 2: Get a fucking job anywhere, save money, buy everything you need.>Option 3: Win the lottery.>Option 4: Go to fucking kambodscha and don't give two shits about being sued by american/european companies.
>>537514>>537517I found that the standard default buttons work perfect when you use a wacom. Then Blender behaves like Zbrush and you could actually model with a pen and tablet. Because you don't have to click(push) on the tablet when you want to select something, nor when you want to move/rotate the camera.You just press one of the side buttons and hoover over the tablet. This is ergonomically perfect and no other 3D application works that well with a tablet out of the box. (Sculpting/texture programs excluded)I started with Blender this year, having experience in Maya and C4d, i found the UI of Blender less complicated and fucked up then people said it was. It just works, could be better for sure, but i'll get things done. I also learned Modo this year and while modelling/UV is fine, everything else is not. I found the UI atrocious and much worse than blender. Looks nice, but functionality is really fucked up.
>>537515>Gimp and Blender go out of their way to be "unique".I don't agree with this. Blender in particular I feel is very intuitive and Gimp just tries to be PS lite. And yeah OpenOffice and LibreOffice are both great. But the point was that licensed production software is not cheap.
>>537515From what I understand, most professional writers use word because it's document format interfaces really well with the layout software most publishers use. It's also pretty much required for a lot of specialist case-management software and the like, because they output standard letters using it. So even very small businesses need to use MS office.
>>537508>but this image is better than what lux can produce.I wholesomely beg to differ. Sure you'll find a lot more renders with Cycles than Lux because more people use Cycles than Luxrender but more people using it does not make it a better renderer. Also comparing the image alone is retarded and is like saying one CPU is better than another because it has more GHz.
>>537539>but more people using it does not make it a better renderer.its better because its fully supported by the program that hosts it
>>537514would agree if i had to use nothing but buttons but i don't.i don't use the menu but i navigate pretty well. and with the searchbar you can't really complain.you can always switch to maya style controls too
>>537517The issue with blender is almost every single tool is accessed by a hotkey with literally no menu equivalent. That means if you want a tool but forgot the exact name, you can't search it and need to refer to Google. Look at any Adobe program. Billions of hotkeys but you can find every one in a menu. "Shit, what was the shortcut for invert selection? I'll just check the select menu" "Oh, how do I add an edge loop again? Better fucking Google it"I know it's not as big as an issue once you're familiar with Blender and have memorized everything, but it makes learning the software unnecessarily challenging and off putting. At least software like Maya is just as functional as Blender but has menus so you can learn the workflow.
>>537552Maybe that's how it appears in your head, but truth is everything you mentioned is there. You just don't know about it.Hardly a fault of the program, i call that user error.
>>537552Also i would like to see you find a tool in Maya which name you have forgotten. If your Brain fails you, you can't blame it on the fucking tool.
>>537546>you can always switch to maya style controls tooWhich work absolutely nothing like maya at all.
>>537552Then your issues are non issues because none of that is true. In many cases, there's no keyboard shortcut for an action you can only find in a menu.
>>537477If you are unable to learn how to use such an easy program like blender, than I understand why you have no money.
>>537543That doesn't make it a better renderer either. That just makes it better supported.
>>537574better supported = more options
>>537576Name some significant options that Lux doesn't.Also>Cycles just got microdisplacement>No bidirectional path tracing>No MLT>No VCM>Not even any photon mapping>Standard materials don't have fresnel, you have to go through a big clusterfuck of nodes just to make it yourself. Also it took non-devs to do this and release it to the public>Can barely into sharp caustics, needing many more samples than needed to make them look remotely goodOne of its only standing points is ease of use, better node support, and faster rendering because of corner cutting like its materials and cuda. But technology wise it is still in the bronze age. But all those in no way affect the quality of the final render aside from materials.But hey, it isn't all bad though. At least it isn't Yafaray.
>>537589i see.if that's the case why blender devs didn't match up to the features of lux?
>>537592Not sure but I guess it has something to do with Brecht. And I'm not sure how the blender team is split up. Is there a dedicated team for Cycles? Lux is just a group of people who only work on the renderer. Also Lux is older I think.
>>537559That's what pissed me off. A friend who is a blender fag kept bugging me to use blender (they're like the fucking johos of 3D). I told him I prefer Maya and he said "Well that's great because now Blender has a mode that makes it work 100% like Maya. It's exactly like using the real thing".So I download it, select Maya mode.It's not even close to being "exactly like Maya". Not by a long shot.Uninstalled and into the trash.
>>537552that's just not true. pretty much everything is in the menus, in multiple places too, so in general it'll be easier to find stuff. and you literally CAN search for stuff in blender.press space and type what you want. if you could find it by googling, you could probably find it with blender's own search function.
>>537589Lux is more for complex light path accuracy. That's probably where it got its name. Cycles just looks better on surfaces imo.
>>537623>Lux is more for complex light path accuracy.It's that complex light accuracy that can help make your renders look better.
>>537703I dunno man. This seems like a very conditional sort of statement. They're different tools with different purposes. Cycles will produce a better image in certain situations and Lux will do better in certain situations.
C I N E M A 4D
>>537705Cycles can excel in a semi realistic/stylized things. Sort of how Pixar or Disney movies look (But obviously PRman is better than both renderers). But if you're trying to go for photorealism then you'll have a much easier time with Luxrender.
I've switched from Maya to Blender and its soo much better in making game models
modo indie v10 is on steam is pretty cheap
>>537477All you understand is investing money.Learn to invest time.Blender is fine.
>>537507How can they know you're using a pirated software ?
just download it from thepiratebay, nobody gives a shit
>>537552>That means if you want a tool but forgot the exact name, you can't search itLiterally just press the fucking spacebar and type it in. You can type any string and if it partially matches the full name, it will give it to you.
>>537773>Hello, I'm from [the company you stole your shit from] and we notice you've been using our software to publish from [x-year] to [y-year]. Here is a list of items you published: blahblahblah. We're doing a check on your software license!
>>537815Wouldn't they just issue a cease and desist the first time? Or do they just go straight for the kill?
>>537817You made your dosh off of their hides and did so illegally. You owe them, plain and simple.
>>537820True.Although I heard adobe takes that stuff to the greatest unnecessary lengths. Is that true?
>>537821I would be surprised if any company worth its market share didn't.
>>537815> and we notice you've been using our software to publish from [x-year] to [y-year]I'm wondering how can they notice that, talking about photoshop, just by seeing a picture ? Can't we hide the fact that we used PS ?
If you're too fucking stupid to pirate a modelling program you're probably too dumb to learn one too. Save yourself the heartache senpai.
Use gMax you dumb piece of shit ;)
1. Learn as much as you can using the student version of Maya while having a part time job.2. Buy a single month of the software and remake all the shit u did (should be easier since you already did it once).4. Profit???Probs not the best idea but better that just sitting there saying everything is shit and then not actually doing anything about it ^-^
>>537477>>Modo still costs too fucking much>Even the Maya LT option costs too fucking much>Why can't you be cool like Pixologic? Why not release something like ZBrush CoreIdo indie is like $15 a month. $300 to purchase, and I got it for like $150 during a Christmas sale.>I can hardly even afford Photoshop.There's your problem. Find another hobby.
>>537477>They'll sue you into oblivion over every shitNo, they won't.
>>537477>blender is absolute fucking shitFuck you, faggot
>this entire threadI'm often sad I live in Russia, but at least no one will ever mail me and tell I owe $10,000 for using a programmIs this really THAT BAD in US?
>>537477Dude get Rhino CAD,Used by various design companies, easy to learn, can be imported into all kinds of software, can be used for non 3d stuff too.
>>539631Rhino is only good for anything that is not going to be animated or rigged at all. (cars, jewelry, general product design)>can be imported into all kinds of softwareThe topology rhino shits out is a joke
>>539641can you export rhino curves into say, Maya, then use Maya to convert to poly mesh with a better result?
>>539516I fell ya fellow third worlder. Hue here, even though clean water and electricity are commodities here, 3d programs are completely free.
>>537495>Daz Studio for renderingIs that a practical replacement for Blender or does it specialize in making human-like characters like Poser?
>>537518Option 1: Pirate and learn everything, then apply for a 3d job at a company, work at said company and don't care about licenses because they give them to you.on a serious note: whats the value of skill without any official degree etc.? I cant imagine companys fall for the self taught meme
>>540125Companies don't care about a degree, they care about your ability to produce. These are for-profit schools you're talking about. They are churning out graduates which 9 times out of 10 are unemployable and completely useless to a studio.
>>537501cycles is the bomb diggity
but what does this do?
>>540138Assigns shortcuts like they are are default in maya to similar tools.
>>540140So then why do people complain about the interface? I guess that was the real question.
>>540141inrweface != shortcuts
>>539516Mы ceйчac c пepecтpoйки c cyвepeнитeтoм кoтopый нa пoлoвинy ecть, нaпoлoвинy нeт. Boт бyдeшь зaпaд пoддepживaть пoтepяeм cyвepeнитeт пoлнocтью. Boт тoгдa тo тeбя и зacтaвят зaплaтить зa эти пpoгpaммы. Cмeкaeшь?
Has anyone considered the idea that the user has more to do with quality than the tool?
>>537477will autodesk go after you if you use the student license while not a student
>>540125Self taught isn't a meme, I have no degree and work in the industry.
yo blender is pretty good desu. Some industry friends like Patrick Sutton really like working in it.https://www.artstation.com/artwork/nWERK
>>540607i dont think so. theres no real way that they can verify. they dont even ask for a student email. i used my gmail. if you use that student version fro commercial purposed then yeah, they probably will. dont know how they would know though
>>540618>https://www.artstation.com/artwork/nWERKso this.... is the power of blender jk it looks really good
>>540607If you are making money with it they'll just send you a bill. The files you create are watermarked.
>>537824Import it to a free program and save it as a new file type there.
>>537477Lightwave is $695
>>540534a poor workman blames his tools
>>537556yeah just because its there doesnt mean its easy to find, or convenient for that matter.
>>542384I always think that when i search something obscure in Maya. This guy said it was ONLY available via shortcuts which simply isn't true. I am a Blender beginner too, i had to look for these options and i found them immediately, so it can't be THAT different. Could it be more convenient? Sure.
>>537506>companiesyou should have not even posted at all.
>>537477>hurr everything too expensive>hurr open source programs aren't good enough for meWhy don't you do us all a favor and fuck off? If you can't afford it, then it's not for you. And beggars can't be choosers. You can't afford to have aviation as a hobby and can't afford to pilot, dumbass.
>>537494I haven't been to this board in like 3 years. Are people seriously still having this argument?You can chop down a tree with a hammer, it's possible and if you're really good at it you won't be able to tell the difference. However one would think it would make more sense to use an axe.I don't know if people just want to defend it because "free software" or what but can we please get past this so this board can talk about more productive things.
ayo hol upso you be sayinif i make a shitty low poly model in a pirate maya and use it in a shitty 1 dollar "game" to sell on steamyou be sayin i's gon get sued?
I've been wondering if it's a good idea to pirate Modo?I'm currently using the millions of emails I have in order to get free 30 days, but I wanted to know if Luxology cracks down on piraters almost like adobe?
>>537477Or you could start a successful career then get enough money to buy the program, and then you could do yoyr hobby on the side.
>>537501Renderman and Luxrender are complete shit, i'v used them all before cycles is far better than them, but their is better ones out their such as vray and arnold
>>537477>having integrity>not being poorPick ONE
>>540125>self taught memedegree's are a meme. one thing and one thing only counts, and that's your ability. honestly degree's probably remove the benefit of the doubt from your portifolio because they can expect anyone who actually went to fucking college for this shit to be A. stupidB. lazybecause if you had any real talent and weren't lazy you'd have dropped out by the second year and had a job.
>>545119... are you stupid? poor people are typically scumbags. and retarded.
>>541306A master can not create his best work with broken tools.
>>544877>Can't figure them out>That makes them shitHow about you read the documentation.
every time someone says blender is shit i just think of this guyhttps://www.youtube.com/watch?v=W1j4iSyMrGEthe work he did on dark souls 3 is amazing
>>537820once you hit the point where they will take interest in what you have made you will most likely be able to afford the license anyways
>>546365no one really thinks blender is shitthe meme sprout from studio managers that have very rigid requirements.in the end you can name blender and max tools 1:1 if not they are named slightly different. its the same shit and people have looked into it especially to make sure, not minding what some old fart says
>>546328A true painter can create a masterpiece with the cheapest pencil.
>>546392this, from trying different modeling packages and tools you can create good stuff in any of them if you're skilled, it just takes a lot longer with some
>>546400And just to add, there's some things you can't do with certain software, but there's no 3d software I know of that is *only* capable of producing shit.
>>537514All 3d modeling UIs are shitty. Any 3d modeling software with a good scripting system usually ends up getting nothing but it's scripting system used by me, even for small shit. I don't disagree that blender's is shitty too, but you're a fucking retard if you think any of them are better.>Nothing pisses me off more than seeing Blender extremists rave about "arbitrary industry standards" and "right click superiority" (especially since over 90% of Blender users swap the click settings yet still Blender insists on the default being retarded right click for no reason other than to be different). Our UI is shit. Complete shit. But it's shit you eventually get used to.You clearly don't use blender. The left click makes more sense to move the spawn-point around the screen. Your "90%" figure is probably more like 9% in reality.