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How can I create gigantic cities like these ?
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>>537138
Thousands of hours.

Or maybe there is some sort of city generator.
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I would recommend procedural tools like Houdini or Esri CityEngine
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File: screenshot_6_1.png (3.39 MB, 1920x1080)
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>>537138
Cities Skylines
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File: preview[1].png (2.48 MB, 1600x900)
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>>537154
that looks pretty good actually
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>>537138
sketchup

so in your pic op thats called urban design which is done generally over an etended period of time with a team of people. Doing individual stuff an peicing it together is actually not the time consuming thing when you are working with people doing different things. In something like this they would already have the building plans CAD drawings and such and then would work on each building onto the next etc etc

Doing something like this by yourself would take a very long time.
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>>537138
https://www.youtube.com/watch?v=i4ySFm4ey9U
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>>537138
https://store.greyscalegorilla.com/products/city-kit
This, easy to use and do a pretty good result
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File: 1350958167344[2].jpg (33 KB, 300x300)
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>>537304
>c4d
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>>537305
Shit like this is pretty much exactly what c4d was designed for.

That and motion graphics.

???
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File: city.jpg (721 KB, 2048x1157)
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>>537138
The image you posted, was an architecture design, just a few buildings were modeled with a real photo as background, that is why it looks so real, but only a part of the image is CG.
>The red part is CG, the rest is a photo (not 100% accurate, its really hard to tell on some buildings).

try this: >>537299
or this: https://www.youtube.com/watch?v=R1ROxTnD3E0
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File: Image.jpg (1.32 MB, 3507x2338)
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>>537348
Here is one image i found on google of the same location through a different angle, just for a better exemple.
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>>537348
Pretty sure at least 80% of this image is CG
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>>537305
If you just want to make something visual c4d is perfect or it.
If you dont like c4d im sure you can find similar plugins for maya/3ds max
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>>537138

http://tysonibele.com/building-generator/
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>>537138

http://www.skyscrapersim.com/index.shtml
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Esri CityEngine is pretty good. It creates streets, lamps, trees, cars and everything.
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OSM2World but you'll have a bitch of a time trying to texture map everything.
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>>537360
looks like it's not a real photo, but export from 3d maps like google
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File: 1280x720-TIQ2.jpg (483 KB, 1280x720)
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>>537360
>>537420
Part of the image is a real photo - this is a fact.
Here my friends, this is a real photo of the place after the buildings were made

and this is the op's photo at a much larger resolution, here you can realy see what parts of the photo are 3d:
http://www.realestateforachangingworld.co.uk/wp-content/uploads/2016/02/Aerial-Masterplan-view-of-The-International-Quarter-Stratford-London.jpg

(the image is too big to post here)
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>>537397
Yeah I see it
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File: just_the_3d.jpg (3.66 MB, 7098x4011)
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>>537360
>>537420
Here is just the 3D in the image, the rest is a photo.

http://www.realestateforachangingworld.co.uk/wp-content/uploads/2016/02/Aerial-Masterplan-view-of-The-International-Quarter-Stratford-London.jpg
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>>539072
lol at the legos
is it some kind of dope hdri map archviz people use?
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>>537138
Procedural algorithms + modeling. You need to be both a talented artist and a smart coder, unless you're using some god-tier tool that already handles most of the algo stuff for you.
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>>539072
Thats a pretty good composition then



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