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>I'm a generalist
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>I'm a one trick pony
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>>536469
>I'm a no trick pony cuz I stumble at everything
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>>536471
jack of all trades, master of none; is surely better than a master of one
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>>536478
Only if your skill is shit.
A master of one very specific technical skill is definitely better than just being a replaceable ordinary worker.
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>>536478
No company ever hires jack of all trades. They hire specific artists to do the hair, textures, modelling and animations of characters, which only works if those artists are experts at their areas.
Nobody's gonna hire you if you go and say I know a little bit of this and little bit of that.
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>>536468

being a specialist is fine. but you should have at least a working knowledge of everything.
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Not being a specialist means you're not good at anything. And thats the bottom line.
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>>536486
However you can start as a generalist, work for some starup and then pick what you like doing better and specialise in it. You still need to know basics.
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>>536491
If you don't have multiple specialisms you have failed.
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>>536508
Like modelling your character and the clothes ? Sure you should learn the things that come as a package.
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We don't need more of these threads.
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>>536471
>>536486
>>536491
3D generalist working at a top company on AAA titles here, top fuckin kek retards
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>>536520
yeah there are a lot of 3d generalists at blur, dunno what these guys are talking about
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Another thread like this? Did you lose your job to a generalist?
I've been working for four years as a generalist. It depends on what company you work for.
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>>536664
sure there are ;)
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>>536468

Salty cunt is salty.

>what's new?
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>>536686
This. It highly depends on what company and what area of work you are doing.
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>>536795
worthless no good projecting loser detected :^)
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Good luck with that cement ceiling .
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The biggest mistake you can make is to assume that the only career you can have as a 3d artist is in some studio.

The amount of random shit that people want everywhere is a great source of income if you know how to find those jobs.

My rent has been paid almost this entire year from doing simple animations & graphic design.

Yeah I may not be working on a game but I'm still getting paid; and I'm definitely not focusing one area either.
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>>536802
Did a generalist break your heart or something?
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>>536877
I don't know, they never get employed so I never see them around :(
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I wanna know know the extent of knowledge you have in each area. Like, can you make rigs with advanced muscle systems, can you make good dialogue animations, can you handle advanced render nodes n stuff? How good is your sculpting?
I honestly wanna know.
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>>536829
and how are you finding said jobs?
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>>536468
You only have one skill and will always be a wage slave.
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>>536963
You have shit skills compared to any specialist and they will always fill the spot. Nobodys gonna hire someone with below average experience over an expert in their field. Generalists dont fit into any gamemaking pipeline, you will always be unemployed.

Also everyone is a wagslave unless youre the boss. Not just in 3D but in most jobs
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>>536965
see >>536520

Implying dat much
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>>536468
>>536471
>>536486
>>536491
>>536888
>>536965
I'm okay with people deciding to be specialists, but what you fuckers don't seem to realize is that being a generalist means having expertise in many steps of a logical and efficient workflow/pipeline.

You don't just shout around "hurr durr I can do everything!"; those people indeed don't get hired.

Being a generalist means building your knowledge about many fields in a coherent way and being able to have oversight on various types of projects (mobile, next-gen, cinematic assets, animation, etc.). Those are the kind of people that become irreplaceable and grow up to become respected Art Directors.

If you even want to try to refute that, I suspect you're simply a moron with cheap deviantart-level skills.
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>>536968
>points to online anectode as counter argument
I'm Barack Obama and 3d generalists suck dick.

>generalists become respected people
Generalists are on par with idea guys and they just throw some babby level work that you can learn from youtube. Art directory is a whole other field where you learn about about storytelling, lighting & composition, gameplay dynamics and gamification. Generalists don't even come close anywhere near the field of Art Directory.

Generalist have zero ambition or discipline to specialize in any field, they are idea guys in closets.
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>>536974
top fucking kek, your extra chromosomes are showing
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>>536975
Generalist apologist detected :^)
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>>536974
>lists various topics to learn
>insists it's not what a generalist is about
>makes broad assumptions about everything
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>>536974
>points to online anectode as counter argument
I was the one to post that "anectode" you fucktard
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>>536977
>generalist detected
>>536978
and ?
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>>536974
This is dumb as fuck .
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>>536969
This is %100 accurate.
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>>536980
>>536981
Thanks guys!
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>>536961
I made a point to tell everyone (without being obnoxious) that I do 3dcg & graphic design. Even if I was at a crappy hourly job I would bring up how if they ever needed a poster, flyer etc, I could and would do it.

I also did the much frowned upon working for free, but I did it more so as an advertisement in hopes that they might tell other people.

Eventually I was making a few websites, and now I make flyers and motion graphics for a buisiness. And I have a pretty decent portfolio now.
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being jack of all trades is being master of being jack in all trades
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>>537009
literally what
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>>537178
he's basically saying that a jack of all trades is a master at integrating all their different skills together into a final product



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