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Are Blender users the vegans of 3D?

I've got this one fellow student in college who just can't stop blabbering on about it, and refuses to use anything else.
Even for purposes other than 3D, such as motion graphics, he still uses Blender instead of After Effects, which we're supposed to use.
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Free software in general does tend to attract more people who see it as a lifestyle rather than a tool. Probably because free software is 'friendlier' and the successful ones tend to have strong communities. Plus it ties in nicely with the anti-corporate rhetoric and the idea that people will build good stuff without financial incentive which is kind of a prerequisite for a lot of 'progressive' ideas about how economics should work.
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more because commercial licenses are horribly expensive, even the subscriptions you pay for them are not reasonable.

also its not just a 3D package, it does so many things. not all things in blender are good like you would find in commercial programs. for example cycles requires alot of trial and error before you actually start making good materials.
alot of features are not mature yet as well. but it can be customized to the point where its ready for production purposes
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>>536432
I use blender and even I cant stand fags like that.
It's the same as mac fanboyism.
The blathering about him thinking Blender is superior is just stupid. It's a program, not a lifestyle (though some would like to think so). He's just trying to be an elitist, even though he's being an elitist with software that's LITERALLY FREE. Anyone could fucking download it and be on the same bragging terms as him.

I use it because I'm familiar with it, and I don't see a reason to switch. Granted other tools might work better, but for literally free, I get something that works for what I need it to. I don't feel like there's any reason to justify paying for max or maya (or whatever is standard nowadays). I do graphic design, so the 3d that I work with isn't constringent upon realism or "industry standard". Maybe someday I'll decide to use something different and take the time to learn everything from scratch, but what I have now fits my workflow.
If it aint broke...

That being said, blender isn't fully developed. And while it's video editor is actually pretty robust (honestly it's pretty good), it's still not up to par with After Effects. Your colleague is shooting himself in the foot because he doesn't want to learn AE, which could only help him. Honestly he could take a day to learn the basics of the software and pick up from there. It's not like creative skills don't transfer.

At the end of the day though, it's pointless to argue about it. If he does good work that's comparable to what you'd get in AE, then good for him. He may not be learning something new, but he's the one paying for his education I guess.
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>>536452
just interested
do you do just graphic design or product design as well?
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I've used Blender and Maya and if people ask me which one I like better I tell them Blender because I find it to be far more stable (Maya crashed on me all the time and corrupted my files), it has built in sculpting and texture painting tools, and it has shape keys built in to the model, something maya didn't have the last time I used it. But I've also used it for video editing and I found that to be FAR from ideal for what I was doing, but I don't have premiere or after effects and I didn't have the time to download and crack them.

Sure Blender is awesome especially since it's free, but for video editing it's terrible. I'll recommend it to anyone for 3D work, but not for video editing. your classmate is a faggot using it
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>>536460
i heard the the internal editor is the best free video editor there there is.

what if they improved it?
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Op don't waste your time arguing with idiots.
Instead of only looking at After Effects i would suggest you take a look at Node based compositing, because AE is lame, restricted and outdated.
Especially in an 3D pipeline.
Nuke is Industry standard, there is a unlimited in feature, noncommercial version available.
Then there is Natron, an open source Compositor very similar to Nuke.
Then there is Fusion which you'll get as a free but limited version.
Learn one, and you'll be able to use all of them.
If you know how to composite your workflow especially rendering becomes much faster.


>>536462
Then it'll get better?

There is also DaVinci Resolve. A limited version which is free to use (including commercial use).
Technically its the best "free" video editor available now.
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I dont even read all that shit here. Blender > max
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>>536466
>12 year old on 4chan
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>>536455
Just graphic, but it definitely helps with product design as well.
It gives a client a good look at a design in an environment, plus you don't have to pay for templates.
It's pretty easy to set up a box and just put the UV's on.

Mostly though, I work more on the illustrative side of GD, posters and the like.
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hi, i have no graphic school, and no experience with 3d modeling, is there a manual/tutorial which can teach me how to use blender3d and how to start and master 3d modeling?
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>>536462
Blender's video editor is shit, but due to it being able to motion track as well as being able to use the compositor(which is fucking strong for a free program) makes it actually a tool professionals can use and it is used professionally.
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I use blender because I'm poor and can't afford anything that isn't free.
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>>536522
The video editor's access to the compositor is some fucking good shit. It's been a real help a ton of times, from slight color grading to whole fucking layered scenes.
The video editor itself though is severely lacking. Honestly Windows Movie Maker on XP had a more comprehensive editor.
The layering and compositing make it a worthwhile feature, but honestly I don't think the most basic functions of a video editor work very well in Blender's UI system.

It just really shouldn't be called a video editor, at least not at this state.
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>>536504
what is your goal?
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I use blender because it's free and it wasn't difficult to learn, if I had the chance to properly try every 3d modeling/animation/whatever software I would then decide.
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>>536432
Vegans are noted for ruining good food.

A tool is just a tool. In a production settings, volume is important. In the bazillion clicks the other student used to do one project, you did three. He will have the skills to do low volume stuff with free software. You will have the skills for working with software that other people bought for you.
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>>536566
this is the only argument max shills have

>In a production settings, volume is important.
so the things that are holding me back are plugins and tree generators that have nothing to do with the quality of my work
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>>536553
I want to create 3d models of characters (human, animals, monsters) just for fun (dont need to be perfect, its not for work)
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>>536569
in youtube. borncg,oliver villar,blender sensei,AgenZasBrothers, darine lile etc
you can also find good channels yourself
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>>536572
thank you ill do my best
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>>536432
I personally haven't seen any like that. But I've always used like a tool, and because I'm accustomed to it. The UI's shit (been using it for more than half a decade and I'm still lost every now and again), But I wouldn't call it outright shit.

The fact your friend's using it for video editing instead of a program that's supposed to do it's job (like Adobe) is pretty idiotic though.
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Blender is pretty cool, man. If I had tons of liquid money I would donate a significant amount to the Blender foundation. Love those guys.
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>>536466
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>>536540
>>536522
since you're talking about it, i'll repost my question from the question thread:
I have a question about blender.
I use Blender for video editing and nothing else, but what bugs me the most about it is that it's almost completely impossible to work with preview as soon as I add an effect like grading, compositing or alpha effects.
For transitions it's not too bad since they end, but when I want to grade an entire project, the preview-FPS drops to 3-0.5. I tried using proxies, 25% but it never changes everything, even forcing 25% replay in the sequencer preview properties.
Is there something I am doing wrong? I just check the 25% box in the preferences and click "rebuild..."
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>>537365
what videos did you watch on the video editor? maybe you need to dabble a little more
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>>537366
the standard one, you know, the 27-part video editing guide to blender playlist from Mikeycal
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>>537368
seems pretty fucking good. i don't know what to tell you but rather seek help at blender artists or blender exchange
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>>536432
I've been trying to use blender for the past 2 weeks. The interface makes no sense at all. its just button vomit.
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>>537379
That's the only nice interface
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>>537390
Its also a very limit featured program with a single purpose and not much else.
Blender is a thousand times more complex.
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>>536432
>try blender
>can't even make box with precise measurements with one drag and 3 presses of enter

I really wanted to use this cause it's free, but installed old 3ds max 2010 instead.
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>>537379
There's a bit of a learning curve but it's all about the keyboard shortcuts, which are many but you must learn them. The interface is almost not needed. It has an official addon now that adds a wheel menu to normal shortcuts which probably makes things easier for some people but the best feature is just pressing the space bar and then typing in what action you want. It searches for the actions as you're typing so it's very quick. The other great one is pressing W for the specials menu.
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>>537365
Dunno, I've always just dealt with it. I figured it was because my computer was pretty shitty. I just render out small previews every now and then to make sure everything works out okay.
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>>537379
Button vomit ? Are you serious ? it's all shortcut in blender. Some of them are stupid as ctrl + shift + alt + c . Try that.
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The problem with Blender is you don't get to learn the software organically the way you learn other software.

You have to study Blender and memorize it before you use it because most of the functions are only available via archaic shortcuts and have no way to access them through menus.

With other software you easily find your function through logically laid out menus which is a little slow but lets you get familiar with the software. Over time you naturally learn the keyboard shortcuts for the functions you use the most and every now and then you need to go find something in the menus that you don't normally use. It's easy enough to find what you're looking for even though it's more time consuming than memorizing the shortcuts.

Blender doesn't give you that opportunity to learn the software that way. Memorize the shortcuts or else you can't use the software.
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>>537429
My god you have no idea how much you have helped me. I'm familiar with AutoCAD and was just thinking how much easier blender would be with a command box.
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>>537519
>and have no way to access them through menus.

Official Pie Menu Add-on, Dynamic Space Bar Add-on

There's nothing "logical" or "intuitive" about any software, it's just what you're used to. When I first clicked on shit in Maya I was overwhelmed by all the shit

The ACTUAL things that are shit about Blender are things like having common settings be split into different panels (render tab for example), having inconsistent conventions (example 0 to 1.0 versus 0 to 100, or things decreasing when you expect them to increase), the shitty outliner, the inexplicable "feature" whereby custom node groups are listed along with custom materials, the tremendously lacking layer management (haven't tried the layer management add-on, seemed to just let you color them though)

Those are the actual PROBLEMS with Blender.
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>>537485
>Some of them are stupid as ctrl + shift + alt + c

That's like the only one, and you can just click the Set Origin button if you want, or (with Dynamic Space Bar) Space -> Transform -> Origin
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>>537634
Those aren't even problems. Just things to get used to.
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>>536432
>thinking that the vegans are the bad guys without doing your research and listening to what the other side has to say with an open mind.

end yourself my man.
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>>538055
Leave it to a frog poster to contribute nothing useful. He's not even talking about the concept itself, he's talking about fanatics who go overboard like lunatics.
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>>536432
i started in 3d using max and modding games in my younger days. i stopped doing 3d for a while and recently picked up blender to play with and after painfully working though trying to remember the basic hot keys i find its pretty fast and enjoyable to use. im not an artist trying to generate an income from 3d work so i cant justify paying for other industry standard type of programs.

if i wanted to work in the industry though, i would think that its important for me to understand the interfaces of multiple software. id be just as comfortable working in maya as i would be opening up blender and building something.

your buddy sounds like a tard if he is going to college and doesn't want to use the software they are using.. is that not the point of going to college? to learn what the teachers are trying to teach you, using the software they are trying to teach you with?
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>>538349

also i appreciate how lightweight blender is. i can put it on a 5 dollar usb stick and use it in a school computer without installing it.. or open up and close blender 30 times in the time it takes programs like max/maya/zbrush or whatever to load up
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>>538349
it all begins with job ads.

they always say max / vray / photoshop because that's what schools teach and its like a production line of people only knowing ps and vray
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>>538349
>your buddy sounds like a tard if he is going to college and doesn't want to use the software they are using.

No kidding. If he's not planning to work in the industry then why waste time and money getting a formal 3D education? If he is planning to work in the industry then why bother getting a formal 3D education if you're not going to learn to use the tools of the trade?

Either he's been so fucked up by Blender's way of doing things that he's afraid/unable to learn another program or he's just being a fucking open source hipster.

He might be planning to just lie his way into a job saying he knows how to use the tools they use in their production thinking he can just use Blender at work with nobody knowing but he's going to learn pretty quickly that when he has to share his files with everyone else in the pipeline they're going to know he's not using the proper tools pretty fucking quick in which case he'll be out on his ass.
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>>538381

OP's story isn't real, but if it were real, the hypothetical strawman in OP's fiction is a "fanboy" and these exist for everything, from Autodesk products to that Manager that insists we keep using this 20 year old piece of deprecated software.

As for why someone might go to school but not want to work in that field, possible things made up off the top of my head:
they might be planning to start their own studio, or work freelance, or may already DO freelance work and want to be able to say (and prove) they have a degree, or they might have a job lined up via nepotism but the corporation still requires them to have a degree, or they could be an independently wealthy person that's going to school just for fun (like when actor Peter Weller went back to school and got his PhD in Italian Renaissance Art).

But again, this is all made up falseflag bullshit meant to start a flamewar between Autoderp and Blenderp
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>>538398
Are you kidding me? OPs story is definitely real as I have a friend who blabs about Blender all the time and says it's the greatest thing. Sounds too me as if you're thinking it's unlikely that autists are attracted too Blender when it's free and legal?
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>>538445
Also even if it's not we all know plenty of spergs who choose Blender because of autism.
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>>536432
Each program has its pro and cons, each creator his own style, each creation its own existence. It is useless to discuss about it as long as the end result is fine, and the creator and costumer are satisfied.

You are not better than the fellow student. Don't talk about special snowflakes if you are one yourself.



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