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File: Rodin[1].png (206 KB, 682x644)
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What's the best way for me to remesh a (low-poly, 861 tris) model in Max? I was going to go with Mudbox and sculpt it again, but I'm shit with sculpting.
Also, I tried using NURBS to tesselate it somehow, but it didn't work.
Ideas?
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File: chess chicken.jpg (67 KB, 874x818)
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>>535223
Export to zbrush and let zremesher do the job for you.
If it´s an organic model, do it from scratch in zbrush - it can directly export to max by GOZ.
Also, unwrap and painting directly to the model are even better in zbrush. You only use max for hard edges, animation and render.



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