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File: wheel.webm (1.43 MB, 1856x848)
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How can i make this move and rotate properly in unity. Whenever i import it there it says "Can't calculate tangents, because mesh 'bezier circle' doesn't contain normals". Any tips, tuts? Thanks
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File: Screenshot_1.png (54 KB, 447x685)
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>>534924
Bake the animation.
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Shouldn't the treads rotate the other way?
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>>534924
Just to be clear, it is actually a Mesh and not a series of unapplied Modifiers right?

>>534959
Maybe it's a MOON walker.
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File: wheel2.webm (1.02 MB, 1872x848)
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Well, actually when i apply array and curve modifiers this happens
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>>534992
Game engines have fairly strict rules as to what kind of aniations/rigging you can use.

You will need to have a chain of bones (if you don't care about performance, use 1 bone per segment - if you want to use fewer, the segments will probably bend)

Then parent your armature to your mesh and weightpaint your mesh (just google "Blender rigging").

Then attach your armature to your curve and animate the bones, preferrably in a way that allows looping.

Then bake the animation and you're done.
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File: ad.png (105 KB, 1883x905)
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>>535002
When do i make animation for these four wheels, after i make what you've said?
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>>535292
Same as with the segments. You attach each of the wheels to a bone and animate that bone so it turns at the correct speed.



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