General Portfolio GuidelineWe discuss what is needed for a good portfolio.I start>>at least 1 nature render(grass, trees, forest etc. maybe close up)>>at least 1 Steampunk creation (steampunk city, close up of steampunk prop ,maybe weapons, mechanical structures etc.)>>something meaningful, that is not stereotype(dont make an low poly earth and put it in a basket , rather make a crying woman at the side of a lonely street from backview)>>maybe something cartoony>>at least 1 black / white render, unless it doesnt fit in your other renderers (sci fi ship in black white , very static)>>you make more
>Static renders exterior house/building scene maybe city sceneinterior house scenenature render (environment)realistic human rendercartoon character, robots, cars>Animationwalk/run animation dinamic little scene/s 30 secsface animation (conversation) little scene/s 30 secs
>>534819is this satire
Gleb pls go away
>>534822glieb alexyendrov hier (
>>534819Dont forget to add chromatic aberration and lens flares.
>>534819and lotsa ambient occlusion!!!
for a generalist?>ability to make realistic,high quality renders with correct materials>prove your ability to create complex surfaces and interesting scenes >can work within his own means (have access to materials or textures that you made yourself)>good grasp in composition and color theory>have at least basic knowlege in either animating,motion capture,scene building or game engines