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General Portfolio Guideline
We discuss what is needed for a good portfolio.
I start
>>at least 1 nature render
(grass, trees, forest etc. maybe close up)
>>at least 1 Steampunk creation
(steampunk city, close up of steampunk prop ,
maybe weapons, mechanical structures etc.)
>>something meaningful, that is not stereotype
(dont make an low poly earth and put it in a basket , rather make a crying woman at the side of a lonely street from backview)
>>maybe something cartoony
>>at least 1 black / white render, unless it doesnt fit in your other renderers
(sci fi ship in black white , very static)
>>you make more
>>
>Static renders
exterior house/building scene maybe city scene
interior house scene
nature render (environment)
realistic human render
cartoon character, robots, cars

>Animation
walk/run animation dinamic little scene/s 30 secs
face animation (conversation) little scene/s 30 secs
>>
>>534819
is this satire
>>
Gleb pls go away
>>
>>534822
glieb alexyendrov hier (
>>
>>534819
Dont forget to add chromatic aberration and lens flares.
>>
>>534819
and lotsa ambient occlusion!!!
>>
for a generalist?

>ability to make realistic,high quality renders with correct materials
>prove your ability to create complex surfaces and interesting scenes
>can work within his own means (have access to materials or textures that you made yourself)
>good grasp in composition and color theory
>have at least basic knowlege in either animating,motion capture,scene building or game engines



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