[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG

[Advertise on 4chan]


Thread archived.
You cannot reply anymore.



File: rgr.jpg (274 KB, 2560x988)
274 KB
274 KB JPG
But there is no way of ripping it...
>>
DXripper can do it. I never tried it tho
>>
>>534551
If you ripped it you could just use it as a blockout. Very neat.
>>
>>534554
No it can't.
Not 7 with the 3D everything feature.
>>534555
It could be used as loads of shit!
>>
you could if you want
>>
File: 13216519651.jpg (17 KB, 570x574)
17 KB
17 KB JPG
>The Google Earth MMORPG will happen in your lifetime
>>
>>534579
We're already playing it anon.
>>
>>534583
But it's shit.
>>
>>534551
>no way of ripping it...

>awful textures
>no pbr
>geo will be a fucking mess

Honestly if you can't make something look that good just give up now.
>>
>>534601
For you.
Lol xdd
>>
Does the pro version allow for terrain export?
>>
>>534551

just use gis and 3d plugin.

https://www.youtube.com/watch?v=MTRIiIyJcX0
>>
>>534604
>Honestly if you can't make something look that good just give up now.

What the fuck does this have to do with making something look that good?
What if i'm making an aerial shot and need a low LoD on the ground? This is perfect.
>>
>>534604
>Honestly if you can't make something look that good just give up now.

Dude
its not about making it look good its about saving time

Say you're doing 3d visualization for architecture and you want to add some content to the project. It would be perfect if you could just get that from GE, even the shitty looking 3D data would look good enough in the background with depth of field and some trees in front of it.
Of course you can just take pictures and put your rendering in there, but these days we are working with real time 3D visualization and VR, pictures ain't gonna cut it..
>>
>>534551
This will be the future of map development if someone can rip this. All you'd need to do is rip this pick a town and them smoothen it out and make it look decent with another program.

Speaking off is anyone into game development or mapping even modding shit would work. Does anyone have any decent methods of transferring maps/locations to a game engine? I know of a few but kinda want to know if anyone elses.
>>
>>534583
No character creation in the begining



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.