sup /3/first anime-like sculpt, mostly im stuck with faceive polypainted quickly to see how it looksany of you guys can give me some feedback?appreciate it
>>534463( You )
>>534464thanks for the reply
Face reminded me of Oblongs
The face looks okay for anime style. Usually it's the part most easy to screw it up. Although I'm not sure if the crosseye thing works as well as the 2D of it.Other than that it looks nice. maybe make the jaw smaller though. I don't know if it's the shape or the greyness or the hair but it looks a tiny bit manly.
>>534463Don't try to do an anime style until you have mastered life-like sculpture.
>>534463>>534478and stop adding ridiculous gloss material to bolster your sculpts because it doesn't actually work.
cough cough blue board cough cough
the eyes don't match the body type.those type of eyes are generally accompanied withan artistic expression with thicker volumes (dragonball, dirty pair, ranma/2, i'm looking at youthe closer to actual human proportions should have eyes to match. Try looking at G Gundam, Yu-Gi-Oh!, or even one of the modern day anime like Parasyte the Maxim.It just seems as if you have a general idea about anime and don't know where to sort particular styles of anime
>>534483Suck a dick senpai
>>534469this guy legit
would i be able to do sculpting like this on a crappy PC? i know of course rendering it in good settings won't be doable, but what about just sculpting in lowest possible settings?
>>534840Probably, the poly count of the sculpt is what takes up processing power, as long as your not doing ultra details requiring, like 5billion ply count, you'll be fine.
The neck is too thick, also, move the entire face down closer to the chin. You'll fine that face placement often either favors the high on masculine characters or low on feminine. This is a design trick of informally dividing your proportions.
>>534840ZBrush actually runs on CPU and not GPU.
>>534463Not badWould fap to in VR
plz make some 3d chichi porn with this
>>534463UUHHH BLUE BOAARD URRRHH U CAN`T POST NONDAEFOHWORK NUDESSUUURRRRRRRRRRRRR.Even the mods doesn´t care anymore.Posting 3d tits.
>>534962oh so thats what it means
>>534962banning nudity is barbaric anyway. I mean it's the current year for heavens sake.
>>534463are the eyes just painted on?
I made some edits to the face in photoshop. try going for something like this. it's not great but you get the ideasmaller mouthfuller cheeksthinner neckbigger pupilsbottom of the eye is flatterI also made the but bigger but that was just for fun.
>>534463You're stuck between male and female. The body is female (but not anime), and the face is male for the shape, with eyes that are obviously western despite their size, this because of where you placed them (western eyes are more in the center). The chin is western and the shape of the face is male. The mouth is too large (especially for anime).The ear too is off.This just doesn't work. So well, I moved a few things with MSPaint so that you can see the difference.
>>535256thank you, this is useful>>535475thank you too. however keep in mind, my references are by artist Pandoras Box (PBX) comic "Kamehasutra">>534469>this guy knows his stuff
>>534463my references are by artist Pandoras Box (PBX) comic "Kamehasutra"I knew it and I approve. If that's the case then go ahead and make the breasts and butt bigger too
>>535494Forgot to greentext
>>535495>>535494PBX draws the bodies more defined though. The muscle details are always visible in her drawings. >>534463I think the original face you posted in the OP picture was the closest to the PBX style. It's good as is. The grey color seems like the shader thingy.What are you gonna do with this model ?
>>535501I never said anything about the muscle definition, though I could have sworn the boobs were a bit bigger, if not the butt as well.
>>535512PBX is a chick
>>534463If you really want to model anime-style, you should take your references from japanese artists. Pandora Box is good, but she never could totally grasp anime style. Maybe she doesn't want to, I don't know. But she isn't who you should follow.
>>535501still havent decided. maybe some juicy renders and thats it>>535534im going for whatever, main goal is to resemble chichi from kamehasutra tho
>>535543>maybe some juicy renders and thats itmaybe you could animate certain panels from kamehasutra. nothing complicated where you'd need to model Goten or Trunks, but panels where it's just her playing with her tits or giving a titfuck or something
>>535586im currently trying to figure how does one rig pussy
>>535597either use blend shapes/shape keys to make it open and close or make 2 bones in the crotch that control the left and right lips
any updates, OP?
>>535597> rig a pussywhy not simulating it with Soft-bodies and Solid-bodies. Just stick the hard part in and it should work.
>>535907man she's so doable :)
>>535918She really is. Goku's one lucky guy
>>534463Eyes are too wide even for the anime look.
Any new pics?
Man, what is this even?
>>536436sometime when i get free time ill get back on this
Bigger ass Where Needed
Kamehamesutra milk I take it?
>>538679Op is basing her off Kamehasutra, but what do u mean by Kamehasutra milk?
any of you niggers are riggers?am i doin it rite?whats the best way for skinning? i assume its hand painting weights right?
>>539677>am i doin it rite?>3dsmaxYou're doin it wrong as long as you're not doin it in Maya
>>539678hey thank you for your opinion, but cmon really? just for your information, im not gonna do a feature lenght, pixar-quality cinematic movie, so i think 3ds max will do the job just fine.
>>539680No really. I use both max and maya like the autodesk shill that I am. But Maya has much better tools like skinning alghorythms, IK options and locator handles that make life much more easier for riggers.
>>539681yeah i know, would be great to know how to do that stuff in maya, but it would probably take a month to learn that stuff
>>539683>but it would probably take a month to learn that stuffIt takes a couple of youtube tutorials to grasp the basics. I'm only suggesting Maya because it will save you a hell lot of time.
>>539684i think you dont fully understand what we are talking here about
>>539849this is so creepy>>539851this is nice. the butt looks a bit flat though. might be the pose
goku, gunna be so mad!
>>539945Well then he shouldn't be leaving his wife all the time. He's never even kissed her before
/r/ing Adult Chi Chi in her little kid armor
>>539987will dobtw guys you know any tuts on anime faces and stuff?
>>540110Yes but there pretty long
>>540110Anime faces aren't much different than regular faces when it comes to creating them
>>540150not OP, but DBZ eyes might be a bit difficult to get the edge flow right
>>539680Maya is best for animations and 3dsmax is best for modeling. The anon is right. It doesn't take long to grasp at all. If you won't take good advice then no one should give you any. Make your life easier for the future.
>>540414its a good advice yeah, but for a more complex project
>>539851why do you do this to me anon?
>>541456Watch Dogs 2 tier quality pussy
>>534463I think it's a good sculpt but you should sculpt the jaw into more sharp V shape so it looks more feminine (in anime style)
>>541456the fuck did you do to my waifu?
on a serious note guys, how do I change biped bone positions without warping mesh and leaving all envelope weights?