Old thread here>>524556>>524556>Be Unity Dev>Lighting breaks and is a total mess with real time shadows in 5.4>Shader glitches everywherepinkandgreenartifacts.jpg>Say fuck it and lurk /3/>Run into the Engine thread>Everyone says Unreal has shit documentation>"Unity is user friendly >Didn't believe them and downloaded Unreal anywaysI was glad I did so, the tutorials are built in and cover everything you'll ever need, not to mention there is a mini-editor for cleaning up meshes, making nice particles, materials etc.
>>533822It's a good engine but I hate light maps. VXGI, AHR, etc are good free alternatives to real time GI. Do note that some of these free alternatives can be resource heavy if not optimized correctly.
>>533823Seems VXGI pretty nice, any downsides? https://www.youtube.com/watch?v=MaBCb7pDK_U
>>533824Without optimization in VXGI the fps could drop to poop without consideration. But I'm currently using it and getting 110fps on a 780ti so so far, so good.
>>533826Ah lucky, I sold my GTX 770 to my brother and got an AMD 7970>I have regrets