How much I should charge for commission for this work?(It includes order parts as sprue for 3D print)
>>533785>booleans>uneven mesh density>bad concept0$
>>53378510$Shouldn't have took you more than half an hour, right OP?
Show your wireframes. Show your UVs.Where I work we purchase 3D models when it's cheaper just to buy something than to have one of us build it. It's often a crap shoot. Sometimes models on turbosquid looks okay from the (tiny ass) pictures but once you load them up they're garbage.Just judging from what I see, $20 tops.>No bevels>No textures>Don't know if the UVs are worth a shit>Iffy smoothing groups>Can't see the topology so I don't know if I can cleanly subdivide things that I don't have enough polys for, like the wheels
>>533791exactly, maybe 45 min to 1 hour because I also used the basic chassis to create different weapons (cannon, bigger cannon, mortar, lazershit gun, heavy machine gun ect) I did not want to charge too much but neither do it for free.
>>533792I've been modeling for less than a year, so I'm still very newfag.but consider than for 3D printing was not necessary things like UV mapping, or textures. should I do it anyway Anon?
>>53379820$, this is me >>533791
>>533802Well $10 more is a thing
>>533785>That poly count for a model that looks that shit.Just off yourself.>>533792Why does turbosquid always hide the wireframe?
>>533785>How much I should charge for commission for this work?Rivets are not rounded off cylinders. They'd look like small hemispheres or counter-sunk flat heads.
>>533785I'm going to save your pic as an example of how not to sculpt a digital model.
>>533785Those wheels have too much polys desu senpai.
>>533960Can't beat me. This is the highest poly model I've ever made, pretty impressive, right?
Development time price is never selling price, period.I have worked on some unity / unreal assets that took me 40h just to model them, other guy animates them for next 7h, and next 8h was setting them up in engines, there were 3 to 5 assets in package, so total development price was around 55h * 30usd * 3 = 4950 usd.And this pack is selling for 30usd. Is compatybile with kubold arms, fparms and alloy physical shader for unity (because standard shader is shit).Sadly, for content that you made, i dont think anyone would but it, unless its 100% physically and mechanically accurate, so it drops into niche stuff - right now there is no textures, no animations, and i dont even know what market you're aiming for. Turbosquid eats 50% of money you earn at start, after that, taxes n shit.