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File: ppp45.jpg (962 KB, 1680x1050)
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DO IT
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Internal or Cycles?
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viewport stuff
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another
its 1 year old
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http://imgur.com/a/Zu7ci
some stuff rendered with luxrender
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>>532205

Your pipes look like they have varicose veins.
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>>532205
This reminds me of Quake 2
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>>532205
Test render of one of my FPS animations. Done in Internal, takes about 30sec per frame.
Gonna redo that soon though, keyframing at 30/s isn't enough for some fast motions.
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>>534475
Any websites? youtube chanel or tumblr do you use ?
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>>534477
Yes, but they have my name on them. I'll post some more stuff here on /3/ occasionally, though.
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>>532205
is that from FFVII?
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>>534475
Lemme know when you get this good.

https://www.youtube.com/watch?v=4CnkBTdTWsE
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>>534527
Not to shit on imbrokeru's work, but that glock isn't one of his good animations.

- Slide snaps back too slowly
- Shot animation is too slow, especially the resting after the shot

Check out his AUG if you want good animations.
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>>534533
I could have linked aug, just grabbed the first one though.
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>>534535
>I could have linked aug
Sure you could have.
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Here's a blender render that got me a job in the movie industry. It was actually part of a lil showcase video film https://www.youtube.com/watch?v=DIMhwY03nbA
Last time I posted it here /3/ tore it apart critique wise and told me i should kill myself lol but now i gottta job directly in the movie industry right outta college so i can't complain lol
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>>532205
Hi /3/, rate my postmodernist bullshit
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>>534552
2/2

>>534546
Very nice anon
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>>534546
To be honest I don't know why /3/ would complain about that except for the fact that /3/ is filled with a bunch of /v/ going manbabies and a bunch of bitter amateur artists. Good job getting the job anon.
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>>532206
Clearly internal
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>>532281
album-art/10
except for the first two though, that rock is a little too dark
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I messed this up in the final render by making it way to fucking small.
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>>534546
to be fair the last time you posted this thing I was convinced that you put effort into making it look bad because I wasn't even sure how you could fuck some of it up unless it was intentional. Looks good now though.
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>>534546
Congrats on the job, how long have you been modeling?
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>>534526
It's from Blender
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>>534475
fov is too high imo
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i think OP meant renders that were made in blender internal, not cycles
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>>534553
thx anon u 2
>>534556
thx it's literally a dream job, i get to work with marvel and sony and warner bros and stuff. maybe i should thank /3/ for making me feel like crap so my expectations were lowered and i was surprised when i got something haha.
>>534624
I've been modeling for about 10 years, i started in 2006. i've only been modeling super duper seriously for the past 2 years though, but back in middle school I used to heavily follow the latest new tech getting released with blender. It helped a lot recently with learning basics of other programs like zbrush, houdini, and maya.
>>534605
That's the thing about a WIP dude. I know it isn't great, cuz it's a WIP. Even final projects, they could always be better. There's always a way to make something better, it's just that time constraints happen and I value finishing a project over scrapping it and starting over. I was hired not just for my artistic ability but also for the fact that my boss can tell me a concept at noon and I can have a halfway decent animation done by mid afternoon.
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>>534556
When anon posted the WIP of this it was a pile of dogshit, and he got BM'd for claiming it was "just a WiP" and he could do better.
Gotta say, i'm surprised to see this guy followed through. Looks pretty dank now, anon. Grats on the hire. What country are you working in? And do you have to relocate for the job?
Also is that fire added in post or done in Blender?
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>>534640
Yes, the animations are fov-save from ~80 to 110 degrees, I'm just rendering all of them in 110.
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>>534540
Don't be butthurt mate, you can get that good eventually. Just need to practice more.
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>>534626
jesus christ, you are a fucking idiot
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>>534649
Stob bullshitting us, no big studio works with blender
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Physics are so cool!

:|
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>>534859
Wtf are you doing? Just create a a joint chain / spline and attach the the loops to it.
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>>534862
I don't understand what you're suggesting.

I really just want to produce to a chain simulation that works.
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>>534652
i think the only changes i really made were color correction, rotating the camera, and adding more stuff in. whatev tho im just being salty, im glad u like it now anon.
i moved to california for this job. Bigger projects and way more opportunity.
the fire is my least favorite part actually cuz its really poopy looking, it was done in just a day in blender and i have a good amount of previous experience with volumetrics in blender and houdini, but the project was due in like a week and i needed to render it out quickly.
>>534785
Blender isn't the only program i know how to use. I'm working at a medium sized studio it's in cali so our clients are WB, disney, marvel, dreamworks, sony, etc. Also I know firsthand of several people at big studios using blender
>>534591
nice forest anon, vary that grass up a bit and fix the spec on that rock
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Just learning the baby steps. Pretty shitty tbqh.
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>>534865
What software are you using?
In Maya, for example, you can create a dynamic spline with the hair/follice system, and use a wire deformer to attach a mesh to it, or if you wanted each chain link to be able to compress and move slightly, you could attach them as a motion path and limit their local position so that they don't intersect.
But creating rigid body objects from each link and running a physics simulation is probably the most inefficient and most frustrating way to make a dynamic chain.
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>>534893
Blender

I really want to do a rigid body physics simulation because I want an animation of chains swaying with heavy wind pushing it to the side.
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dont pay attention on lighting, i know it sucks
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>>534917
I like it a lot
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>>532205
Just got started into making 3d things. This is my first image that I made alone. I don't know why the render makes them so noisy. Isn't 256 samples enough?
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>>534925
Not nearly.
256 is for a quick preview.
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>>534953
>256 is for a quick preview.
Nigga it takes me 7 minutes to render it.
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A good render takes days, unless you gotta good comp
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Alright, 3DGC, stupid question incoming. I know it's probs a tired subject.

I know it's dependent on the render software and other things, but is CPU really the only thing affecting render speeds?

Like, will a rig with the same specs as another, but one has an i5 and the other has an i7, and they are both rendering the same scene, with the same settings, same processes running on both computers, the only difference is the cpu,
Will the i7 render quicker than the i5? How significant of a difference?

Will a Xenon instead of a Core render even quicker? How Quick? Is a Xenon worth it, in your opinion?

Does it really take days for the average high-end-ish computer a person can afford in their household to render a boss scene like pic related?

How do I render if I were to get a second desktop? Can I render a single scene in conjunction, or should I use a pc purely for rendering tasks and the other for work?
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>>535000
Just look at rendering-related benchmarks, e.g. cinebench.
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>>535000
>is CPU really the only thing affecting render speeds?
depends on the render enginge. on CPU based engines, yes.

>Will the i7 render quicker than the i5? How significant of a difference?
yes. the i7 has hyperthreading, the i5 doesn't. this means that the cores of the i7 are basically doubled. all in all, the number of threads and clock speed are the factors which determine render speed.

>Will a Xenon instead of a Core render even quicker? How Quick? Is a Xenon worth it, in your opinion?
Xeons are worth it if you mainly want to use your PC for rendering. they're not good for gaming. xeons range from 2 cores to 22 cores so you can't really compare CPUs like that. you can buy QS and ES Xeons for cheap on ebay. you can even buy 2 of them and build a dual cpu system. the overall cost of the CPUs and a dual socket motherboard would be less than the best i7 CPU and render about 3 times faster if the Xeons have over 50 threads combined.

>Does it really take days for the average high-end-ish computer a person can afford in their household to render a boss scene like pic related?
Still pictures don't really take days to render unless your PC is garbage or the scene is huge and rendered in a super high resolution. The scene that you posted could probably be rendered in a few hours on a decent PC.
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>>535017
Thanks, anon.
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>>534917
neat actually, wish you'd have spent some time on a more simple background/foreground
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>>534473
I could swear this was a level from quake 2
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