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File: blood animation.png (1.7 MB, 1421x583)
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Hello gods of 3D. I was wondering how can you do something like the image? It's a animation where the blood drop is going down, and as the blood is moving, it leaves a trail behind. How this trail of blood is made? After Effects?

How can you change the character texture in real time?
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shader tricks
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nice. Looks like another deadly glasses throw right to the jugular
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>>532176
You talking about like in a video game or in something pre rendered?
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and how would you use it other than a cinematic?

i would like to see blood spray in games tho, we have the tech to do it but i haven't seen it yet.
its all blood splatters
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>>532184

Both actually... its because i just dont know how to explain. For example, imagine two people arguing, and then they began a fight. One of them punchs the eye of the other one.

So i want to make that eye area of my character hurted, like you know, purple color around that eye, showing that its damaged.

So basically, i need for this character 2 textures? One with the eye ok, and another texture just for the damaged eye?
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>>532207
two textures is fine, I already done this before (for about the same thing, a character being hurt)
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>>532176
In Blender you can try dynamic paint.
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File: 1457748058734.jpg (41 KB, 460x345)
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41 KB JPG
>blood texture on a plane
>animate the plane by scaling it on the Y axis



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