[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG

[Advertise on 4chan]


Thread archived.
You cannot reply anymore.



File: Untitled-2.jpg (195 KB, 489x786)
195 KB
195 KB JPG
3Ds max user here.

Are there any good tutorials out there? And is it even reliable to use cloth in this situation, Im short on time and have plenty of characters to do.

Basicly I have two tubes with a group each on top using the character (basicly the rest of the mesh) as the surface to stick to. The bones are used for collision with a big offset to avoid the cloth getting stuck.

Is this how someone would go around doing robes and shit? The chest part doesnt need dynamics so a simple skin is ok, the arms and skirt are the things that need to act with dynamics.

My question is mostly about workflow, is this one ok or are there better options?
>>
Save yourself the trouble and use Marvelous Designer.
>>
>>531411

This
>>
>>531411
I second this. I just installed and tried it and it only took me a 15 minutes to figure out a work flow and had a character with clothes that looked very realistic in no time. Great program. Makes other cloth sims obsolete.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.