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I'm currently in the process of creating a 1997-1999 Toyota Camry in 3Ds Max 2016 student edition. I would appreciate it if you could rate it on a scale of one to ten and also to tell me how I can improve on it (specifically how to get smooth surfaces). The model is intended to be ported over to the game garry's mod which runs on the 2004 Half Life 2 Valve source engine. This is my first time making a model.
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More angles
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doesn't have much depth to it/10
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>>530969
You're doing well. Keep doing projects and over time you will naturally get better and better.
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>>530969
>specifically how to get smooth surfaces

select offended edges
soften edge normal

Can't see the mesh, not bad for a first try. The top edge of the roof at the back/rear window area just doesn't look right at all.

It'd be ok for background/prop work.
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>>531043
I did now it just looks bumpy. Any more suggestions?
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>>531062
You've probably got too many polys in a small area, with some verts slightly out of line- recreate the surface with fewer polys. Can't see your wireframe but looking at those hard edges you've got waaay too many polys in areas that just don't require it.
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>>530971
turn off all of the viewport effects , ao gi, and select facet faces, turn off all your smoothing groups so you can actually see what the fuck is going on.
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hey! that's my car too! mines black though
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Man, this reminded me of the timw the animation studio I used to work with demanded that I deliver 1 vhicle variety complete with underbody up to 20 different kinds of vehicles in 2 weeks....They ALL ended up looking like utter shit.

On the other hand OP, they're pretty rough & jaggy, but you're well on your way, nothing a little bit of edge polish ing can't help. Jia you.



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