Hi /3/Im in 3dsmax and I cant figure out how to do this.I want to put my pivot rotation in the correct way for making this move.Im using the tools at the right but even when putting it right in the middle of the tetra it doesnt work fine.Is there any script or an easier way?
>>530591>Im using the tools at the right but even when putting it right in the middle of the tetra it doesnt work fineYou can center several different objects pivot points in one location, and center them using the ´align tool' button on the top.Better describe in detail what is 'not working right' or the t/3/apots will completely and utterly ignore you.
I think I didnt explain it correctly, sorry, I want the piece to fit correctly in the figure when applying a rotation, but I dont know where to put the pivot.I tried different positions and angles, centering it to the middle of the piece but it always ends up rotating in a strange way and only fitting correctly when doing a 360º instead of 120º (2 equilateral triangles)
>>530597align the pivot to the center of the inside face by enabling snap to center face, then align it in rotation to said facecan't think of a simple method to align it perfect in rotation though, if i couldn't use scripts, I'd use a null object that i'd constraint in some way (attach contraint probably) to the face to have a reference i could align the pivot to, but maybe that's overkill.
>>530597>I want the piece to fit correctly in the figure when applying a rotationGo to the frame were it´s supposed to be fitting in, and put it in, keyframing the position and rotation. Go back to the frame were´s supposed to start moving, and rotate it to the position it should start.Playing the animation, it should fit perfectly.
>>530608thats a good idea, Im going to try it