I'm currently rendering a big project in 3DS Max 2016, using iray, currently at frame 647 or 901.Now I have to move my laptop somewhere else.If I pause the rendering using the "pause" button then put it to hibernate, will it mess up my render?
Additional info:Rendering to an .avi file, encoded with DV.Resolution 1920x1080.Iterations, 250Rendering with ProxiesNow, I know that there's a "skip rendered images" feature, but I don't know if it works for AVI files. If it does, I could probably cancel rendering and continue later, but I'm not sure.
>>530587>IRAY>LaptopPost a frame of your work, the best one.After we laugh at you, redo everything in Mental Ray, using a decent desktop. Windows hibernation sometimes simply turns off MAX, or any other app it was running.If you didn´t saved your project prior to render, you lost it. Turn off your render NOW and save your project, write down what frame it was and re-render de sequence from that frame. This is why you don´t render directly to AVI, but to still image format sequences.
>>530592I'm not really good at modeling yet, but here goes.I don't have a desktop nor have access to one, this laptop's my only way out (other than render farms).And I had saved the .max files every change or so, then before rendering, so that won't be much of an issue.Also, how do I render to sequence? Same as rendering to avi, in save to file then selecting image file or something?
>>530596I have seen worse.Instead of AVI, select a format like JPG, PNG, TIFF, TGA, etc. JPG for compression, PNG if you´re going to make advanced compositions later (it saves alpha).Autodesk doesn´t even consider adding output formats like wmv or mp4 because everyone renders still sequences to compose later into avi or mpg, divix stuff, etc. Your newbiness is showing with your AVI choice. You´ll have a large sequence of images like: Finalscene_0000 to Finalscene_6758, etc. Normally you put then together in After Effects, but you can also use 3ds max´s VIDEO POST (rendering/Video Post) to composite to a final AVI. Remember that the still image sequence eats up a lot of disk space.
>>530596So you're racist then? Super.
>>530592>Windows hibernation sometimes simply turns off MAX, or any other app it was running.sounds like you might need to take your computer to a hardware store, that only happens when your computer crashes while hibernating
>>530596>>530692>>532197/pol/ will rise and conquer all boards
>>530588>Rendering to an .avi filehow new.ru
>>530692>>532197>>532215What's so racist about chess?
>>530610>JPG for compressionNo. Do not put your output through lossy compression, ever, and especially not jpeg. Your ultimate video output will likely use a lossy form of compression anyway, and you want to be able to control your RGB -> YCbCr conversion yourself.Render to BMP for maximum speed (no matter how trivial PNG compression and decompression might be), then composite the frames together with whatever, and encode with x264 / ffmpeg.
>>532261>black vs whiteit's a meme brosefsky
>>532269That reminds me, I forgot to colour in the black chess pieces. Well, too late for that now...
>>532271Now you get it, you fucking racist. Fix it or go back to pol.
Actual 3d professional here.Render to 16 or 32 bit exrs or dont render at all.If you render .avis, you should learn why thats a bad thing to do. Compression and stopping a rendering kills all the frames that rendered before.Never make videos from any 3d apps. Always render to image sequence and then composite/edit the frames together in a compositor like nuke, or afx, or shake (if you have no self respect).If you know how, render each light as its own seperate pass, then later you composite all the passes together and you can control each light's intensity and color in the compositor.It's 2016, c'mon guys....
>>530592I learned the lesson by myself tonight. 34 hour of rendering a .mov and the pc shutdown due to voltage drop. I restarted the render this morning saving each frame separatly. :I
>>532980>saving each frame separatlyBait? BATCH RENDER FRAMES.
>>532980This>>533403I hope you meant batch render and not literally rendering one frame at a time.