why am i just learning about the magic of spline modeling? i made this whole scifi hallway level in 1 day with spline modeling. i can create shapes that i couldn't dream of with box modeling rate my level? (WIP)its untextured. and i have real lightbulbs modeled in that i didnt have time to make em work. also the circles on the floor are going to have light coming out of em
>>530049Bevel, loft, lathe and even the simple extrude are some buttons that i always place in my personal sidebar. Adding power are splines converted to physical meshes with renderer options rollout, surface modifier to create Path meshes and the always handy slice modifier. Those are pretty old tools actually - they date from the first versions of max, and even 3ds for DOS used a loft base module for modeling.
>>530053do you use the spile Boolean tools along with fillet, and chamfer to create interesting shapes? if not, give it a try. than add a extrude or what i like to use bevel. t helps me to quickly createinteresting shapes that would be really hard/time consuming to make using regular box modeling. and the create spline from edge tool makes it so much easier to create perfect paddings.i wish i knew about this workflow sooner, i always ignored the spline tools
>>530058Hard edge modeling is Max´s bread and butter.The real difficulty are organics - that´s what Zbrush is for, and the reason why you´ve been teached box modeling only.Not that MAX can´t into organics, but it isn´t as easy as hard edging with him - Zbrush recently incorporated a hard edge modeling option that does exactly what MAX does in ages.
>>530070That model is ughly as fuck. You ruined it. Op at least had a good argument going for spline modeling
>>530058any video tutorials on this modelling method? id like to see it in action.
>>530080i can make one, whats a good program to record my screen? i have fraps but that garbage almost never works. once every blue moon it might record and half the time its the wrong screen
>>530088That's not really low poly
>>530092It certainly isnt high poly either
>>530070thank you, you 3D god, for providing us basic knowlege of the 3D software's that we've all been trying to figure out for decades.while gracefully, and graciously providing us with a screenshot of one of your master creations o, you hard surface modeling jesus
>>530094so then it's this lukewarm medium shit
>>530096Here you go anon, 150 polys in total
>>530101Needs a raytraced render.
>>530100the jpeg compression makes it even better
>>530092>>530094How the fuck can you possibly know if it's low or high poly without knowing what the fuck it's supposed to be?!Are /3/ really this retarded?Are Polycount actually more sane?Am I going to an hero?Stay tuned for the next episode of "Life on /3/"
>>530103>>530101>>530100God damn fucking retard can't do anything right.
>>530165Fucking faggot that's not low poly, that's single poly.
>>530170> 1 poly is not lowpolyAre you trying to bait with no poly ?
>>530171Fuck, he's a master baiter.
>>530088How is that bait? This model >>530070is indeed ugly as fuck
>>530086Camtasia studio, it's pretty awesome and easy to use.
>>530049Don't these tools have a horrible tendency to create upfucked topology and upfuck existing topology, though?
>>530451Spline hasn't for me, but I assume boolean does since it cuts the model like a cookie cutter resulting in unpredictable verts etc.
>>530453perhaps, the same retopo result could be achieved with Zbrush remesher?