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How do you motivate yourself to work on something?
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>>529695
You can die tomorrow
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started modeling 3 years ago.

started studying anatomy seriously about a year ago. It's teh hardest thing I've ever done, and if you bullshit yourself it shows.

It's been a serious journey learning polymodeling, rigging, compositiong, sculpting, etc.

I'm so close to getting a bust done. The hundreds of hours of studying, and practicing is all accumulating to this. Wake up. Work. Sculpt. Dream about what's in my future.

Everyone of you reading this will quit what you're doing, and go on to do nothing with your lives. That's what I would have done in the past, but this time I'm sticking with it.
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>>529695
Do things you actually enjoy, constantly imagine getting to the point where you're really good at it as you do it.
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>>529695
drugs

not kidding.

anti-depressents,, noots, pain-killers & amphetamines
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>>529695

I started to get a big good but then I took the red pill and now I don't give a fuck.
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>>529761
You're only half way there, now you need to take the white pill of truth and traditionalism so you can start rebuilding off of what the red pill tore down.
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>>529695

Give yourself a schedule. Wake-up / bedtime /break hours and hold yourself to them.

When you're done do what you want, but you have to earn it.
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Here's a well kept secret that will change your life: motivation comes after action. First you have to start, motivations comes after.
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>>529759
I were going to joke about this but I do the same thing.

If you're in love with game dev like I am you can go without but drugs only make it a bit less dull after a few hours of studying.

Weed also is a great to work on. Manage intake and the strand and you're good.
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>>529695
Enjoy working on it, or get paid for it. There's no other sensible technique.

Why work on something that doesn't profit you somehow? If it doesn't give you money (incl. future money, like filling out a demo reel or finishing schoolwork) or direct happiness and joy in the creative process, why are you doing it
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>>529792
Money is not as good a motivator as you think. Eventually you'll just end up hating everything if you never really enjoyed doing 3d work and only did it to make money, also people like that tend to output exceptionally shitty product, like, any real artist can say its an unmotivated pile of shit in a single glance...
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>>529695
I usually work on stuff with friends, so not wanting to let them down works as a good motivator. Other than that, I just make sure to work on stuff that I like, even if it's stupid as hell.
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How do you know what to work on? I want to familiarize myself with the software but I always get walled at the point where I have to think of actual projects to do as practice.
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>>530145
Check out job posting and what their expectations are for employees that are in the 3d department you like. Like texturing, check surfacing jobs. Do what they expect. Copy their product
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>>529695

At work, I think about losing my job if I don't do it.

Outside of work, I like to imagine how nice the completed project will look. And the sense of accomplishment I'll have once it's done.
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get yourself a good pc setup . It works if everything is clean and you got liek 1 ipad hooked up to a holder
>>pic related
to watch tutorials, and on your main screen make all the 3d modeling,
I have ordered one holder and my screen is directly put on my wall
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>>529695

Honestly, streaming on Twitch Creative has helped. You set a schedule and then... you stick to that schedule. Makes it more like putting in a shift; you don't even have to worry about being "entertaining." Finding an audience can be secondary.
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>graduate highschool wanting to be a 3d animator
>go to community college for gen-ed shit naive and excited for the future
>learn most aspects of 3d pay like shit
>no job stability
>no unions
>more jobs being outsourced daily
>read the horror stories that pop up on this board sometimes about employment
>over the course of a few years slowly lose motivation to do anything
>drop out

It just seems like it's a waste of time, /3/.
I really enjoyed doing this stuff a few years ago, but ever since I learned how horrible of an industry it is I haven't been doing anything.

Help.
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>>531977
Move to Vancouver. The job market is huge for any sort of 3D artists there, especially within the VFX industry
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>>529705
>Everyone of you reading this will quit what you're doing, and go on to do nothing with your lives.
I feel like people who carry negativity only get weighed down by it. Looking to other to fail is never good.

Anyway when Im working on something I can't stand, like drawing and anatomy I'll listen to motivational speeches on youtube or hit the gym and then come back and shower and just relax and do the thing I need to get done.
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For me this is the biggest problem. I was always interested in 3D. But the thought of how long I would have to practice before I could produce anything worthwhile put me off. Ironically if I started all those years ago I could have been good by now. If I don't start now I know I will regret it later. Time will pass whether I start or not. Yet... I feel like most people managed to get over this by starting out early, before really getting self-conscious about progress, just doing what they like and automatically improving without really focusing on it.
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>>532027
You watch TV? You play video games? You do random junk shit hobbies that in ten years time you won't have anything to show for it except possible average memories?

If I had spent the thousands upon thousands of hours 3Ding and animating instead of playing video games in my life, I would be a master of all. I'm still very accomplished in 3D but I know that these things have no meaning except enjoyment. I want more out of life, I want accomplishment in doing something I have loved since I was a kid. I've gotten into the games industry, and now I'm prototyping a bunch of game ideas to see if they work.

If any of the things such as past time hobbies apply to you, do what you want to do that could easily mean something in 5-10 years.
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I really like learning to do new things, and the prospect of that or being better at it motivates me. I started getting into modeling about 2 months ago, and since Blender was something new I really liked it. I just think of the prospect of being good at something, and that keeps me moving forward for the most part. Antidepressants help a lot too.
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>>529705
Good luck anon.
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Creativity is motivating. I enjoy it. Thats all.
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Sometimes I look at this and remind myself to take my Quit Being A Bitch pills.
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Our brain keeps making patterns all our life, and eventually the paths we take become almost the default. If you need to be motivated to be able to even open your software of choice, then you're in the wrong direction. Instead, make a habit of perfecting your skills, locate your weak points and work on them as often as you physically can.


>>532027

This. Sculptor/painter Ryan Kingsley calls it the Valley of Suck.
https://www.youtube.com/watch?v=QGwZIoBTFXY
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>>529695
In my early life, i didnt have much money, nor my parents do. I didnt have most things that other kids have. I worked shitty physical jobs, cleaned huge-ass tents covers, work as laptop serviceman, earnet shitty money below country average. But i learned 3d after work hours (i started during school - didnt go out much, just sit on my ass and learn things - now i can go out and people who partied then can't afford a home on their own) Now i have steady job in industry that is 3x vountry average. Everytime i want to bail out and get lazy, i remember 14hour shifts cleaning fucking tent covers for 3$ per hour, i suddenly get boost of energy.
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>>529695
I take shrooms when coming up with new ideas , but that's just me.
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I tried 3D for a year and was making no progress. I now do 2D and making a lot of progress. Did drawabox and then Peter Han course on cgmasteracademy.

Once I'm good enough at 2D I will do 3D again. I heard that a lot of Blizzard 3D artist are 2D trained. I also heard a lot of League of Legends artist have a strong 2D foundation.



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