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File: 1419195307503.jpg (485 KB, 1296x864)
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Do I need to know how to draw to 3d model?
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Yes and no.
If you can draw, you have a great creative advantage over those who can't since it's much easier for you to conceptualize your scenes and then translate them from imagination to your artistic medium. You'll find that when people who can't draw (like myself) try making that same art in 3D, looks the same as their shitty hand-drawn work. Oftentimes worse, even.

That said, literally anyone can model simple objects and tracing from references is also a thing. But there's so much depth to 3D modeling, without even getting into actual design, that you never know what you'll wind up focusing on.
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>>529518
Nah, just find good concept art and references.
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>>529521
>>529529
Thank you for the feedback, good sirs.
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>>529521
This.
As both 3D and 2D artist, i can confirm that they┬┤re two different skills, however they HEAVILY influence each other, to the better.
Zbrush is the most affected by draw style, especially organics - things like furniture and such in 3ds max can be done well without drawing skills.
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>>529518
Been doing CGI since 3D MAX R2. No, you definitely don't need to know how to draw, they're totally different skills. Depending on what type of CGI you're looking at, prepare for a hell of a steep learning curve.
It took me two years to master 3D MAX and about 18 months for Lightwave.
Here's one of my first images in Bryce 3D from the mid 90's lol, Good program that got me into it
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>>529546

you are neither
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>>529552
>90s
Why no current work?
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>>529552
"""modelling"""" simple objects like in that image is definitely not the same thing as being able to bring your sketches to life.

Pulling out the bottom vertex of a sphere then duplicating it and calling it balloons and the pulling up some points of a plane and calling it terrain is not really an artistic skill. Doing these things can produce nice looking, simple images... But you know who is an actual artist when you see one. The fact that every single one of these dudes was a 2D artist long before getting into 3D is not some bizarre coincidence either. Both skills draw from the exact same internal creative font and that's something you're either born with or you don't have it all.
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>>529581
>Both skills draw from the exact same internal creative font and that's something you're either born with or you don't have it all
Fuck that. It's not something you are born with. You learn to draw and you learn to model. Nothing anyone is born with. Anyone can learn to draw concept art if they put in the hours needed, which are a lot. Then some people are born with an affinity for it and can learn faster, and possibly get better than someone who doesn't have the ability, but it's nothing not everyone can learn with time.

I was shit at drawing at one point, now I work as a concept artist and for a game dev company.

Everyone can learn if they just want to, and are prepared to put in the hours. Just the same as with music, everyone starts out being shit but if you work hard to improve, you will.

>>529518
To the main question of the thread though I have to say no in the broad sense, and yes in the very narrow creative sense.

No if you are going to create minor assets and already have good references and know what it is supposed to look like.
Also no if you don't mind working 20-30 hours longer on things that would have been thrown out after the sketching phase normally.

Yes, if you want to create things that you don't have references for, IE fantasy or sci-fi things. Also yes if you ever want to work in the industry, because you will need to do your own work from scratch and draw up variations on everything before you waste time in 3D-software.

I would recommend you at least learn the fundamentals and start drawing in your spare time to properly learn perspective and such, it would help you a long way.
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>>529591
>I would recommend you at least learn the fundamentals and start drawing in your spare time to properly learn perspective and such, it would help you a long way.
The only part of your post that matters - which not only validates the post you argued against, it reinforces it. You just like being argumentative, I think.
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>>529553
Post portfolio senpai
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>>529619
>folio
as if any of the faggots from /3/ ever posted folio works here
>implying trolls baiting into any level of work



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