I know you have some of your renders from when you started modelling. Let's see em. Optional: Post alongside current skill work.
I made this last week, the first shitty thing I've done outside of random tutorials.
>>529253first shit that I ever created using 3d software.. it was half year ago, last december https://instagram.com/p/_zFWO2vus1/
>>531980If 4chan was vulnerable to XSS that simplistic, it wouldn't even exist right now. Also half of /b/ would be <h1>YELLING AT EACH OTHER IN ALL CAPS</h1> or something stupid like that.
pic related is one of my first renders.this is newest thing i made: https://www.youtube.com/watch?v=mgfyvl_q2Ygi really haven't improved a lot
>>533372>>this is newest thing i made: https://www.youtube.com/watch?v=mgfyvl_q2Yghab gelacht. danke.
This is mine
Had a lot of guidance with my first render, so it came out okay. Wish I used some colored lights or something, it looks a bit bland.
>>529254this actually looks pretty fun
>>533413my testicles hurt just looking at this
>>531999this killed me
>>531272WHAT HAVE YOU DONE TO FELT YOU PIECE OF SHIT I'LL NEVER FORGIVE YOU
Earliest I have right now.
>>531272shit shart shitting a shit fart
old head modeling project
>>529253aw no one tried to do a cute anime girl, I'm sorta disappointed
>>534044what was this rendered in? even default maya lighting isn't this bad
>>534055 it was max with mental ray. I think i turned off all the GI stuff so it would render on my laptop quickly.
This is from Friday.
>>535242And this is today.
>>534044Probably in cinema4D
>>535243keep em comin!
>>529253https://www.youtube.com/watch?v=YCQtSu1uV5wlink is the oldest thing i can find, cont is the thing im working on now
>>535243nice stolen design
>>533413FILE DELETED LOL
>>531272THIS FUCKING FACE FUCK OFF Earth, Wind & Fire - SeptemberEarth, Wind & Fire - SeptemberEarth, Wind & Fire - SeptemberEarth, Wind & Fire - SeptemberEarth, Wind & Fire - SeptemberEarth, Wind & Fire - SeptemberEarth, Wind & Fire - September
>>531272Don't listen to them, anonYou can still make her pretty
>>529253my first and last animation
>>529253 >Well, that looks like a giant-->>Johnson?!>>>Yes, sir?>>Get on the horn to British Intelligence and let them know about this.
>>536421>tfw too lazy to do proper handle with bump texture and such.
>>536146if you made it look more like a robot it would be hella neato
posted this before but here it is again.
>>530675ALL ABOARD THE HYPE TRAIN
>>533372p. funny anon
Why the fuck are the oceans glowing>>536765Luxrender?
>>537816Cycles. If it were Lux, the light through the ash tray would have come out very clean but everything else would look cartoony.
made this shit in blender like a year ago I have older and better renders from rhinoceros but lost most of them
Started taking an animation course at college, and I'm being taught how to use Maya. I just completed my first major assignment, technically it isn't my first render, but it's the first one that wasn't just a test.
had to dig way back to find this.
finally found itgay jap moot wont let max size get bigger any soon, so here:http://sta.sh/0yoxllz662fthat was a nice day, learning animations and how to make gifs
>>538200>gifsyou don't need a bigger max size because you are supposed to be using the superior webm format.
I am very proud of it and it was fun making it in maya.
Rate my cool lego batman
>>529253Made this in 2006 in Maya when I had an art monkey job at a local studio churning out misc props for an animated pilot which never got finished and the studio shut down. Got to learn Maya though so that was fun. Didn't do any 3D afterwards until about 4 years ago.This took me 6 hours to render on my 512mb laptop.
I've skipped through a lot of detail on this one, but it's still better than I thought it would be
its from today, my first render, i went by a tutorial. i took 2-3 hours for a total noob. i made some error on the blade but i got too tired to fix it
>>539002>6 hours to render on my 512mb laptop.I thought rendering shit on this aging Dell sucked.This is my first render since getting back into Blender. I'm only learning it for 3D printing purposes, but I can see how it can get addicting.
>>539037Forgot the fucking picture, of course.
>>539032not bad at all for a first render. 2-3 hours is really good too. GJ anon.
>>539045Thank you, i do have lots of experience with the adobe package wich i think helps
>>533372It looks and sounds like garbage but it was otherwise p good
>>539038hey i remember this thread
Back when I realized you could combine mentalRay glass with simulated physics. As for current work, I became a programmer. Probably for the best.
>>539168>artstation vs deviantartOne of my first face sculpts in Zbrush
Tried using Cycles for the first time after making something to 3d print. Probably not going to consider this my first real render, since I was just fucking around
>>536146I like it hes got a nice swagger in his step
>>529253Noice hammer, OP
>>539167looks like tom green.
4chan is dead.
I didn't even attempt to make a bunch of crazy shit when I first opened up a 3D program, or if I did, I never saved it. I focused more on animation in the beginning with bouncing balls going through shit.That was 4 years ago, and I didn't make any progress until this last year.
>>529253my first render i obviously followed a tutorial, stil had fun.
a 9 year old render
>>541340are you done posting this in every single thread of this board?
>>541353I like the donut desu senpai.
>>541340jesus christ i just checked page 2 and saw all the threads you posted this trash in. Nobody cares about your ugly tutorial donut.
>>541353>>541377no i stil have roughly 98 threads to go.nobody has to care, only i do. i did something and i'll post it and there's nothing you can do to stop me :3
Id say this is probably my first serious rendering. VERY long time ago, probably over 8 years old now. I don't have a lot left around.Its done in an early version of the Maxwell renderer
>>541395i like your donut
>>533372InspiringHow did yo manage to rip Google Earth 3D data?Or do you just composite over it? If you do - how do you get such good control of the camera?
>>533372that was great
>>541466Why, thank you!>>541455The arial views in the intro and the background while they sit in the car in the beginning are exportet straight from google earth.For all the other scenes I "3D scanned" google earth by taking some screenshots and putting them into 123D Catch.This of course causes a large loss of quality. Notice how the column in the middle of the square got turned into a molten pile of rubble.
>>529253Finished this today
>>541340Don' make Blenda Guru luk lyk gye who teech tardz
>>536146Unnerving, but cool as fuck
>>537218(Runs over Sean Murray)CHOO-CHOOOOOO!!!!!!!
I made this thing today.
probably not gonna believe me when i say i rendered this in 2002 with Cinema4d version 6.5 (i think) on my single-core AMD with 800Mhz.
>>542083how long did it take?
>>542118My memory is fuzzy but i guess with those raytraced volumetric light shafts on the left and 2-4 AA samples with that resolution it must have been 10 -20 minutes.No GI, AO or other fancy stuff involved. This wasn't exactly the first rendering i did with the software, but the first i called a "finished image" and which i showed friends.Jin Roh sure left a strong impression.
>>529253Been stuck here because I am lazy and I am writing a script to show people how to make a better 3-d character by using the objects given to you (shapes, rectangles, etc.) instead of the shitty ones that ALL seem to want you to start off with a fucking mirrored plane.But yeah, when I get it done, I hope it takes people about 10 minutes or so to get a basic head instead of using 45 minutes just for the fucking lips.
First time in maya, testing out shaders and lights. It counts, right?
>>542219Oh and render samples. I did so much shit I don't know which does what and 20-30min renders doesn't really improve it too much. Trial and error I guess.
>>542221should probably understand what your doing before you do it
>>542245worst advice currently on /3/
>>542246that's why you'll never amount to more than a shitposter on the 3d board of an anime website.
>>535973what on earth are you even referring to?
>>542212And here is the shaping of the same head done several days later (though still not finished)- I hadn't been able to find the screencap I had, so I had to find the file on my laptop and make new...
>>542247I agree - dipshits that just chunk something out without understanding it, can't replicate or fix issues if they cannot understand what they did.It makes the whole process inefficient, useless, tedious, and time consuming.Plus, it makes you an idiot. Yes, I am looking at you, >>542246
This is one of my first big assignments from my 3d class. I know I'm still prettynew to it what do you guys think?
>>542310not bad start - make the "blades" of the solar panels thinner and itll look a lot better.
>>529253This was my first attempt at making Gardevoir in 3D. I need to just give it the ol' yeller treatment, yea?
>>529253I redid nearly the entire face for this one. Much better.
>>542382What did you use to render that?
>>542414Unreal engine 4, Just a screenshot of the game environment
no ref dick.just starting with blender today after following a 40 min youtube tutorial.
>>542516You've got what it takes to be great, then.
My first ever animation
>>542615And my last
>>542616>my lastSo you've finally decided it's time eh?
>>529253model I made when I was 13 watches over an in progress project of a 23 y/o
>>542615Oh my god I can't stop laughing
>>542809Is that a bionicle mask?
>>533372That was fucking great, anon. Reminds me of Jimmy Neutron Happy Hour
>>529253not a render actually, but i'll post moreps: i'm still on that level since i didn't bother to learn any 3d program or modelling or how to do anything.
>>543215one of my first renders
>>543216this was me trying to use blender render, and as you can see, it looks like shit, which is what blender render tends to look like.
>>543219also >failed normal/bump mapping
>>533413This is shit, drogoth232
>>537885Is that a double-edged dildo for a handle?
>>541395This a really really good attitude for any artist.>*ARTIST
i'd like to re-do this model set one come to think of it.
13 years ago...
>>532781As a b tard I approve of this.
I haven't learned much since
>>544657can't improve on perfection
>>544663I animated it too.https://www.youtube.com/watch?v=Uh9rYjX6Uxo
>>544666thank you satan, i keked heatily.
>>544666i laughed my ass off this is great anon
>>536146First time walk cycles are always hilarious.
>>529253This was the first time I ever touched 3D.
>>537816Your shader's specularity is off the charts probably.
This is from a year and a half ago.i do the good of 3d's
My first render which I did just tonight.Blender is... a thing. I'm sure after getting over the initial hurdles its probably not too bad.
>>544666Why haven't you been hired yet?
>>544913Rotate some things slightly so they don't line up in a grid. Will give it a more "lived" in feeling.
>>545180I'm actually working by myself doing my own projects at the moment (mainly porn). And when I finish it I'll open a Patreon and go from there.
>>545197You're trying too hard
>>545199I hate niggers
I guess this counts.https://www.youtube.com/watch?v=DRZVv0GlErM
>>545200wtf, my memes are gone now.
>>542516Was it a tutorial on how to make dicks?
ThisTodaywithout tutorials...I decided (after 1 year) to start in 3Dactually I didn´t save it
>>545616start by studying the skull and the planes of the face. Your placement is all sorts of wrong
>>545616> mono culero.pnglol
>>529253i've started a few days ago... did this today. when i was in highschool i took accredited courses in the PLTWDDP "project lead the way design and drawing for production" program, learned how to draft and use autodesk inventor through typing in the numbers and lots of constraints, now learning Maya to do architectural concepts and shit i guess. i don't know, i'm going to school for mathematics and actuarial science, but i really like modelling.
>>545692>i'm going to school for mathematics and actuarial science, but i really like modelling.Good. Don't ruin your interest with the bureaucracy of learning "institutions" aka, corporations who just see you as another source of income.
>>545694i've never considered art schools, i think it's a load of shit. unless you have access to someone who is actually brilliant, and those people are fucked off to whoever is paying them a ton already, the only thing that matters is the effort you put in. there's really no magic trick besides googling 'maya 2016 keeps selecting faces behind where i click' 'maya 2016 how to extrude from 2d nurbs' etc.
>>545210No. It just your typical newbie tutorial. Youtube search on BornCG. About the dick, well, tbqhwy I just dicks.
My first non tutorial following project.
>>545695just did this
First sculpt in zbrushamidoingthisright?
>>545842not bad at all for first timedo you draw?
>>545843Yea, I've been drawing/painting for a long time.
>>545844i give you 6 months to make nothing but busts.you become a beast
>>545752That looks nothing like an umbrella
>>545846first render m9
Here's my first render.I couldn't think of anything, so I just scoured my folders for a reference.
>>542516 what the fuck why is it going through an add shader
First model, is there any way to make this grip look better?It scoops off the back and the top and my grip isn't thick enough to make something that looks good but I don't think I should make it any thicker in comparison to the rest of the gun. Top verts have already been moved to fit more along the red line I've drawn to show how where the mesh has the "scoop". Sorry for shitty post and really shitty lighting.
>>546210Must have been really tired when I pulled the grip out, it wasn't supposed to be poking out. I pulled it back in and made the whole thing thicker and it actually looks like it's supposed to. Any further suggestions?
This feels like eons ago.
One of my first
>>533372I liked your video a lot, big fan of the audio.
From a video tutorial, took four hours eventually but most of it was spent around finding things in interface.
>>545616>ZIKA: the game
>>542083Oh fuck is that a Kerberos cop? Fucking cool shit
>>541340Hey I made one of those too! :D
>>533372That was great rofl
>>529253My first non- toturial render made in blender
>>548005I tried rigging it, but it didn't go well...Also I'm not sure if maybe this was my first ever render.
>>541340looks pretty good.
>>542516"dick test" top kek!
I've made everything by myself it has 14 million polys tho, can't wait to somehow import this model into DMC or maybe even Witcher 3 (too fantasy for him tho)
>never posted my earliest renders anywhere because I knew they were shitI dodged a bullet, unlike some people
>>548084It's unfortunate how so much time and effort was wasted on such cancer.
>>548543that's an hour of minimal effort, at most
>>548549An hour spent on cancer is still and hour spent on cancer
>>548529Looks like something out of Monster Hunter, pretty dang cool for a first render anon.I guess you had some experience beforehand?
belongs on /b/
>>544472Early 2000's multiplayer videogame/10
>>548592Not really, just a lot of free time and youtube tutorials, thanks anon you really cheered me up
>>548543kill your self.
Scrubs.....just kidding, half of this is WAY better than when i started out.... keep up the good work! here is a render of my Audi A7 sport back.Maya, Renderman, Nuke
Seeing low poly stuff got me into 3d
Long-time lurker here, and I know y'all don't like sketchup but hey, I'm a poorfag and I don't have enough time to get serious on Blender. First "render" with Keyshot demo (poorfag, remember ?) of a sketchup model I did long time ago.>Inb4 I should kill myself for using sketchup, for the watermark and working on MacOs Sierra
>>550620>stone is 1 single slabThis is beyond shit on many levels, faux-poly is shit by itself, but this exact scene takes it to a whole new shit level.
>>544614how long did it take to do this?I mean, to learn and do it
>>550800Why are you asking?Interest or do you want to do it aswell?
>>550806Because I've been interested on these things for a very looong time but I didn't have any goal or inspiration.I think your desing looks very good, i'd like to learn
Jeesh I'm certainly late but this is something I made not to long ago, I barely started modeling like a month ago or so
>>550756cunt this is good. don't beat yourself.
>>544913your toilet has an underbite
Year of Lord 1997, Moray + Povray.Current work:>>550828Yes, not very much progress for 20 years.
Only been modeling for 8 months or so, left one is first charcter every made and put into ue4, right one is WIP that will be also eventually be put in ue4. Long way to go but fuck it.
I'm a strong independent knight who don't need no king.
Not even all that bad for a first render
can´t post current work since itś under NDA
Something I did ages ago for university but didn't end up using
>>551415incidentally here's a photo of the finished thing in maya because 3D Coat's PBR textures don't work in mental ray without serious rejiggery
>>551259Yeah, that sounds really likely
>>535243What are smoothing groups
>>551259The thread isn't about posting current work. Why would you even bring it up other than to try and brag that you're doing work which would be considered worthy of being under NDA? and it just so happens you can't show it for that very reason so no need to prove you're at all capable of producing said work.
>>533372working on part 3 right now
>>552437I owe it to my enormous fanbase kekAlso, I show these to a live audience at an open stage.
pls r8 my first lowpoly human kthxbye
>>552453S U C C
>>552474C A N C E R
>>552453All hope is lost/10
>>542616should've rotate the platform first before going up
8 years old, pretty much one of the first renders I made in Max.