I know you have some of your renders from when you started modelling. Let's see em. Optional: Post alongside current skill work.
I made this last week, the first shitty thing I've done outside of random tutorials.
>>529253first shit that I ever created using 3d software.. it was half year ago, last december https://instagram.com/p/_zFWO2vus1/
>>531980If 4chan was vulnerable to XSS that simplistic, it wouldn't even exist right now. Also half of /b/ would be <h1>YELLING AT EACH OTHER IN ALL CAPS</h1> or something stupid like that.
pic related is one of my first renders.this is newest thing i made: https://www.youtube.com/watch?v=mgfyvl_q2Ygi really haven't improved a lot
>>533372>>this is newest thing i made: https://www.youtube.com/watch?v=mgfyvl_q2Yghab gelacht. danke.
This is mine
Had a lot of guidance with my first render, so it came out okay. Wish I used some colored lights or something, it looks a bit bland.
>>529254this actually looks pretty fun
>>533413my testicles hurt just looking at this
>>531999this killed me
>>531272WHAT HAVE YOU DONE TO FELT YOU PIECE OF SHIT I'LL NEVER FORGIVE YOU
Earliest I have right now.
>>531272shit shart shitting a shit fart
old head modeling project
>>529253aw no one tried to do a cute anime girl, I'm sorta disappointed
>>534044what was this rendered in? even default maya lighting isn't this bad
>>534055 it was max with mental ray. I think i turned off all the GI stuff so it would render on my laptop quickly.
This is from Friday.
>>535242And this is today.
>>534044Probably in cinema4D
>>535243keep em comin!
>>529253https://www.youtube.com/watch?v=YCQtSu1uV5wlink is the oldest thing i can find, cont is the thing im working on now
>>535243nice stolen design
>>533413FILE DELETED LOL
>>531272THIS FUCKING FACE FUCK OFF Earth, Wind & Fire - SeptemberEarth, Wind & Fire - SeptemberEarth, Wind & Fire - SeptemberEarth, Wind & Fire - SeptemberEarth, Wind & Fire - SeptemberEarth, Wind & Fire - SeptemberEarth, Wind & Fire - September
>>531272Don't listen to them, anonYou can still make her pretty
>>529253my first and last animation
>>529253 >Well, that looks like a giant-->>Johnson?!>>>Yes, sir?>>Get on the horn to British Intelligence and let them know about this.
>>536421>tfw too lazy to do proper handle with bump texture and such.
>>536146if you made it look more like a robot it would be hella neato
posted this before but here it is again.
>>530675ALL ABOARD THE HYPE TRAIN
>>533372p. funny anon
Why the fuck are the oceans glowing>>536765Luxrender?
>>537816Cycles. If it were Lux, the light through the ash tray would have come out very clean but everything else would look cartoony.
made this shit in blender like a year ago I have older and better renders from rhinoceros but lost most of them
Started taking an animation course at college, and I'm being taught how to use Maya. I just completed my first major assignment, technically it isn't my first render, but it's the first one that wasn't just a test.
had to dig way back to find this.
finally found itgay jap moot wont let max size get bigger any soon, so here:http://sta.sh/0yoxllz662fthat was a nice day, learning animations and how to make gifs
>>538200>gifsyou don't need a bigger max size because you are supposed to be using the superior webm format.
I am very proud of it and it was fun making it in maya.
Rate my cool lego batman
>>529253Made this in 2006 in Maya when I had an art monkey job at a local studio churning out misc props for an animated pilot which never got finished and the studio shut down. Got to learn Maya though so that was fun. Didn't do any 3D afterwards until about 4 years ago.This took me 6 hours to render on my 512mb laptop.
I've skipped through a lot of detail on this one, but it's still better than I thought it would be
its from today, my first render, i went by a tutorial. i took 2-3 hours for a total noob. i made some error on the blade but i got too tired to fix it
>>539002>6 hours to render on my 512mb laptop.I thought rendering shit on this aging Dell sucked.This is my first render since getting back into Blender. I'm only learning it for 3D printing purposes, but I can see how it can get addicting.
>>539037Forgot the fucking picture, of course.
>>539032not bad at all for a first render. 2-3 hours is really good too. GJ anon.
>>539045Thank you, i do have lots of experience with the adobe package wich i think helps
>>533372It looks and sounds like garbage but it was otherwise p good
>>539038hey i remember this thread
Back when I realized you could combine mentalRay glass with simulated physics. As for current work, I became a programmer. Probably for the best.
>>539168>artstation vs deviantartOne of my first face sculpts in Zbrush
Tried using Cycles for the first time after making something to 3d print. Probably not going to consider this my first real render, since I was just fucking around
>>536146I like it hes got a nice swagger in his step
>>529253Noice hammer, OP
>>539167looks like tom green.
4chan is dead.
I didn't even attempt to make a bunch of crazy shit when I first opened up a 3D program, or if I did, I never saved it. I focused more on animation in the beginning with bouncing balls going through shit.That was 4 years ago, and I didn't make any progress until this last year.
>>529253my first render i obviously followed a tutorial, stil had fun.
a 9 year old render
>>541340are you done posting this in every single thread of this board?
>>541353I like the donut desu senpai.
>>541340jesus christ i just checked page 2 and saw all the threads you posted this trash in. Nobody cares about your ugly tutorial donut.
>>541353>>541377no i stil have roughly 98 threads to go.nobody has to care, only i do. i did something and i'll post it and there's nothing you can do to stop me :3
Id say this is probably my first serious rendering. VERY long time ago, probably over 8 years old now. I don't have a lot left around.Its done in an early version of the Maxwell renderer
>>541395i like your donut
>>533372InspiringHow did yo manage to rip Google Earth 3D data?Or do you just composite over it? If you do - how do you get such good control of the camera?
>>533372that was great
>>541466Why, thank you!>>541455The arial views in the intro and the background while they sit in the car in the beginning are exportet straight from google earth.For all the other scenes I "3D scanned" google earth by taking some screenshots and putting them into 123D Catch.This of course causes a large loss of quality. Notice how the column in the middle of the square got turned into a molten pile of rubble.
>>529253Finished this today
>>541340Don' make Blenda Guru luk lyk gye who teech tardz
>>536146Unnerving, but cool as fuck
>>537218(Runs over Sean Murray)CHOO-CHOOOOOO!!!!!!!
I made this thing today.
probably not gonna believe me when i say i rendered this in 2002 with Cinema4d version 6.5 (i think) on my single-core AMD with 800Mhz.
>>542083how long did it take?
>>542118My memory is fuzzy but i guess with those raytraced volumetric light shafts on the left and 2-4 AA samples with that resolution it must have been 10 -20 minutes.No GI, AO or other fancy stuff involved. This wasn't exactly the first rendering i did with the software, but the first i called a "finished image" and which i showed friends.Jin Roh sure left a strong impression.
>>529253Been stuck here because I am lazy and I am writing a script to show people how to make a better 3-d character by using the objects given to you (shapes, rectangles, etc.) instead of the shitty ones that ALL seem to want you to start off with a fucking mirrored plane.But yeah, when I get it done, I hope it takes people about 10 minutes or so to get a basic head instead of using 45 minutes just for the fucking lips.
First time in maya, testing out shaders and lights. It counts, right?
>>542219Oh and render samples. I did so much shit I don't know which does what and 20-30min renders doesn't really improve it too much. Trial and error I guess.
>>542221should probably understand what your doing before you do it
>>542245worst advice currently on /3/
>>542246that's why you'll never amount to more than a shitposter on the 3d board of an anime website.
>>535973what on earth are you even referring to?
>>542212And here is the shaping of the same head done several days later (though still not finished)- I hadn't been able to find the screencap I had, so I had to find the file on my laptop and make new...
>>542247I agree - dipshits that just chunk something out without understanding it, can't replicate or fix issues if they cannot understand what they did.It makes the whole process inefficient, useless, tedious, and time consuming.Plus, it makes you an idiot. Yes, I am looking at you, >>542246
This is one of my first big assignments from my 3d class. I know I'm still prettynew to it what do you guys think?
>>542310not bad start - make the "blades" of the solar panels thinner and itll look a lot better.
>>529253This was my first attempt at making Gardevoir in 3D. I need to just give it the ol' yeller treatment, yea?
>>529253I redid nearly the entire face for this one. Much better.
>>542382What did you use to render that?
>>542414Unreal engine 4, Just a screenshot of the game environment
no ref dick.just starting with blender today after following a 40 min youtube tutorial.
>>542516You've got what it takes to be great, then.
My first ever animation
>>542615And my last
>>542616>my lastSo you've finally decided it's time eh?
>>529253model I made when I was 13 watches over an in progress project of a 23 y/o
>>542615Oh my god I can't stop laughing
>>542809Is that a bionicle mask?
>>533372That was fucking great, anon. Reminds me of Jimmy Neutron Happy Hour
>>529253not a render actually, but i'll post moreps: i'm still on that level since i didn't bother to learn any 3d program or modelling or how to do anything.
>>543215one of my first renders
>>543216this was me trying to use blender render, and as you can see, it looks like shit, which is what blender render tends to look like.
>>543219also >failed normal/bump mapping
>>533413This is shit, drogoth232