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File: 6bt3s23spe05dybt.jpg (93 KB, 514x693)
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Modo vs Blender for level design?
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>>528704
Asset creation or level design?

I'm no game dev but I'm pretty sure most people create the level in the game engine itself.
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>>528704
Modo is used by blizzard (for characters I think), so that might help in your decision?

>>528720
Level is roughly blocked in with their game engine.
Finalized, low/medium poly assets are created in max/maya/modo etc. then imported, and have a collision box applied.

Maybe mobile spec stuff can be purely done in their game engine. Very simple low poly stuff.
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>>528817
Level design has nothing to do with creating finalized assets. Level design is done in engine like the person you were responding to said.

Also Blizzard does not "use" modo. Blizzard lets their artist use whatever they want.

Source : Cubebrush said so in his 3d hand painted character tutorial.



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