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File: Untitled.png (246 KB, 1920x1040)
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An absolute newbie here with a first attempt in making a 3d model and animating it.

What I'm trying to make here is a poring like slime. What would be a good way to give it a face? One that could be easily manipulated when rigged. What I want are two simple eyes (say black dots that could be stretched into lines if needed for facial expressions), and a mouth (black outline, pink inside). What tools should be I looking at to get it done?

Here's my blob so far.
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I have no idea what you are talking about. Give us some examples of the end goal. 2D pictures from the anime or whatever.
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>>528401
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>>528401
Something like Slime Ranchers slimes might be close to what I want too, I have no idea how it's made however.
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Still need help with this.
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blend shapes

there is another way to do this with animated textures however i don't know if it can change while performing a specific action
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Try darkblender, just googel it . Its a modified Blender version where it autpmatically generates Eyes and Sculpting for Game Art people.
Also
>Slimes are difficult for beginners ( not to model , probably but to animate)
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>>528461 make the eyes and mouth a texture then you can morph them to look like they are open or closed and whatnot, or you can make them an animated texture, or you can create the mouth as geometry and the eyes as texture or you can make it all geometry. It's up to you my man. I don't exactly know what you want as your end product so those are some options..
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alrighty I made a half assed tutorial for you.
If you have any questions ask.
https://www.youtube.com/watch?v=n0pIISZl1xw&feature=youtu.be
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>>528473
That was very useful, thanks.
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>>528499
it can also be done with bones and textures as well.
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>>528395
OP, I applaud your zeal, however you need to learn the fucking basics.

You can fool around in Blender if you want, but you'll only get so far, it's not that intuitive (none of the 3D softwares are really), so simply put you really need to do some tutorials.

Once you've got a foundation THEN you can do some self learning like poking around and trying things, and reading the documentation (the wiki).

>>528402
You can achieve the look of this sprite with a translucent sphere with two reflective (glossy, in Blender's case) eyeballs and a beveled / extruded spline (or Curve as Blender calls them)

AND A SUFFICIENT LIGHTING SETUP TO CREATE THE RIM LIGHT, HIGHLIGHTS, AND SO ON, YOU WILL NOT GET GOOD RESULTS IF YOU DO NOT SETUP LIGHTS, THIS IS TRUE FOR EVERYTHING YOU DO EXCEPT MAYBE LOWPOLY EMISSION SHADED THINGS

That last part is tremendously important and easy to not understand / skip over as a noob, if you don't have lights you aren't going to get highlights and shadows and so on (unless you fake it with a hand painted texture).

>>528403
You can achieve this with a blobby sphere with eyeball and mouth textures with a baked body texture (you can simulate this effect with a mix node + red + pink or white + a Layer Weight->Facing node), but those don't have that nice translucent "I could see my penis inside it" look of the sprite.
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>>528395
Check out Molegato on deviantart, he makes some neat things in Blender



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