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I am going to be using photogrammetry for realistic human models and animation.
Question. When rigging a head for animation, should the mouth be modeled closed, or open?
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Open.
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>>527977
What if it is already closed, what can be done?
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>>527978
cut the middle point
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>>527979
Thank you.
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>>527978
you can rotate the jaw open in zbrush, sculpt in a mouth cavity, then re-rotate it closed, and clean it up
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>>527981
Nice, that sounds cleaner to do.



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