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File: monsters2.jpg (87 KB, 700x394)
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Noob question

I have a really high poly model. (3d Scanned), I also have the 4k texture so, the question is

I already retopo it to half the polygons but obviously now the texture doesnt work fine, which is the correct way/tutorial or hints for making lowpoly versions from 3d scanned models?
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>>527751
Found it, easier and quicker than expected. Damn technology has changed a lot, these kind of things used to take days in traditional modeling.
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>>527756

Give us the answer then.
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>>527761
Converting the texture to polypaint, retopo, project the details and texture, done.
Obviously you'll still have to fix some polygons here and there but I remember when I had to retopo one by one and it took me weeks for just one single model.
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>>527762

Lol that's the answer I was going to give you. I Thought there were some new better method, oh well.
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>>527763
I was expecting some work with PS, uv maps, ednless unwrappings and boring jobs.
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>>527762
you could juste have projected the texture from the highpoly on the unwrapped lowpoly For instance in 3dsmax use projection modifier, render to texture -> diffuse map
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>>527765
do you have more info about that or a youtube tutorial? Using that method could save me some troubles
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>>527771
https://www.youtube.com/watch?v=bzgqaWfoNko



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