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Stuff you either forgot about or gave up on.
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I was trying to learn how to model organic creatures, so I thought it'd be fun to model a Deviljho from Monster Hunter.
I posted it in the wip thread.

>add a dick

Posted it, then never went back to it.

I still haven't learned to model organic things.
I just want to make animu porn.
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I really don't know, I think it was a warm up.
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first 3D piece I worked on, it may look alright but holy hell is it rife with errors and unoptimised to hell.
Doesn't look too high poly to me, I'd say about 400k quads, which is nothing for a 3dcg scene.
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The flipping page animation became a chore
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was going to make a fire animation, but realized I made it horribly bad with the topo.
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Stopped making it after i discovered the 3d model they made for the game, i was simply working off the concept before and was enjoying it.... really made me lose motivation.
This is hilarious
why would the topology matter for hard surface animation?
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Like I said, I wanted to make animu porn.
But I can't model for shit.

Enjoy the boobcube.
It was an attempt.. or lack thereof to make boobs real quick.
Or my attempt at jiggly bouncy boobies...
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Or my one solid attempt at making something human.
I got too fixated on making the butt look good, that I never bothered making the rest of the torso.

Originally when I made it I had the feet on backwards too...

I think I could sculpt better than model. But all my sculpting tries have been absolutely terrible. I don't get how to sculpt in blender.
I can do it in real life pretty good, I've taken quite a few sculpting classes. But blender sculpting makes no fucking sense. How the fuck do I make a hot model to jack off to from a sphere?
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lmfao holy shit I saved that.

I'm not laughing at your work I don't even understand the first thing about how you guys do this shit, but that was comical
>File: Slim_Alien_Head.jpg (38 KB, 457x764)
>I really don't know, I think it was a warm up.
why is this very thing so pixilated
It is okay to laugh.

I'll get it one day.
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Here, have some klein bottle porn.
You dipshit. Get a sculpting oriented program; zBrush, Mudbox, whatever. Blender is updating and has sculpting okay, but you need to get a sculpting program which focuses on sculpting. Get a tablet if you don't got one, as that is also majorly helpful.
I know man.
I just figured it'd be enough for basic shit, but I had no idea how shitty it really was.
So I'm taking you shop at the Salvation Army? Get zBrush, legal or even pirate. It's 100x better.
>Originally when I made it I had the feet on backwards too...

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Made it to test Renderman, which I also never got around to using for anything at the time lol. Topology isn't that bad though, could probably go back and adjust it for a painted texture or something.

Was vague, meant I didn't know what I was making it for. Low quality because it's at a low sub level.
I have it now man.
I grabbed it yesterday. It's a bit strange, but I can tell how much better it is.
So when they say to retopo, obviously it means making it a workable amount of poly's for other shit.
Do you just model around it? Or what?
I'm more familiar with traditional sculpting, so my bad if the question was fucking retarded.

You think I'm joking, but I'm not. This is why we use references.
You can use Maya for that, it's just drawing the topo on top of the sculpt, pretty easy to learn and work with.
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