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Tips on how to make perfect topology when modeling a human face?
>>
>>527486
>>
MUSCLES
WRINKLES
FOLDS

FOLLOW THEM
>>
>>527505
This
>>
Download a free good-topology character, modify it, DONE. Quit reinventing the wheel.
>>
>>527700
Knowing how to create your own base meshes is overrated anyways
>>
>>527495
ok emma watson hd head ......*WANT*
>>
>>527495
model/sculpt first
retopologize later
>>
>>527702
As the days go by that becomes the case.
>>
>>529776
So a face might as well be a chair I guess.
>>
File: Chairs.png (470 KB, 719x833)
470 KB
470 KB PNG
>>529798

Got that done. Where to go from here though?
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>>529863
Not bad, quite creative.
>>
>>529863
That's a solid 5/7 shitpost
>>
>>527495
Don't you fucking dare put triangles on a high rez face. If it's going into a game engine fine. But at the end. So that on a tv show or movie and your an instant idiot.



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