Hey guys,I'm trying to rig my model (seen in pic), and im trying to get both an aim-constraint, so the eyes look where I want them to, and a parent constraint, so the eyes follow the head when it turns, to work, but it seems like the parent constraint cancels the aim constraint out.Any help?
>>527336you have to put an intermediate empty grp in between
In case you are unaware, constraints override other channel inputs. You can manually change a value but as soon as the constraint controller moves it will snap the child of the constraint tto that position. Group each eyeball and parent the groups to the head joint. aim constrain the actual eyeball meshes to the eye controller. Parent the eye controller to the head controller.
>>527409>>527359Worked, thanks a lot guys!
another, and i think cleaner, solution is to only apply the parent constraint to the translate and scale channels and the aim constraint only to the rotation channels