[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG

[Advertise on 4chan]


Thread archived.
You cannot reply anymore.



What are the standard rendering engines being used nowadays?

I'm mainly a modeler / sculptor, trying to learn some texturing / shading / lightning to finish my stuff better. Where should I render my assets?

I don't know shit about game engines - should I be worried?
Should I learn more about pre-rendered stuff?
>>
industry wise? there is a bias towards proprietary renders like keyshot when it comes to rendering characters or objects

for rendering large scenes and visualization v-ray is the big thing right now.

in the end, it doesn't matter. some engines are more accurate than others whats important is your own artistic skills and knowledge of lightning and composition.
>>
>>526954

What about Arnold?
Heard a lot of folks saying it can be even better than v-ray w/o all the tech stuff.
>>
>>526953
What is the best for hair rendering guys? Renderman?
>>
>>526965

I would guess Ornatrix + V-Ray, because that's what Blur uses.

But that's my guess, not based on experience.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.