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File: Untitled-1.jpg (70 KB, 1080x720)
70 KB
70 KB JPG
What is happening here?
Left; Regular model things seem to be going okay.
Right; Turn on smoothing and tons of polygons go bright green.
I have tried putting lambert material on but nothing.
I am working in Maya 2016.
>>
delete history
>>
then delete urself
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>>526754
I've done that
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>>526755
yourself*
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>>526757
ur'eself
>>
>>526753
try
Mesh Display > Vertex Color Sets > Delete Current Set
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>>526764
Nothing happened
>>
update your gpu drivers
>>
delete history, apply lambert1
that bright green is what maya displays when a mesh has no shader. There is something fucking with your smooth preview which is likely in your mesh history.
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>>526793
All history has been deleted, lambert1 has already been reapplied and nothing happened.
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>>526753
add more anatomy
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>>526871
run a mesh cleanup.
export the mesh to a new scene and try smooth again.
Turn on polycount display and check how many tris you have when smoothed.
>>
If all else fails export as obj. Import the obj, unlock normals, soften edges and delete unused shader nodes
>>
give him ears andd make him Shrek. problem solved.



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