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File: Sin título-1.png (481 KB, 744x786)
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How to get proper curvature maps?

So, when I try to add an edge modifier on Substance Painter, it doesnt work properly. Sometimes it takes whole faces as the "edge", and sometimes it takes only a few of the edges (pic related).

Tried baking curvature maps with xnormal (default), and substance painter itself (messing with the settings to see if I could improve the result). Nothing worked.

Help?
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>>526278

Did you make phong breaks / smoothing groups before importing to Substance Painter? That might be why.
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>>526278
curvature maps are based on uvs. Check your uvs
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>>526525
That was the problem. Thank you a lot, anon.
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>>526278
I do this in substance designer by baking a world space normal map from the mesh, connecting that to a blur HQ node, then connect it to a curvature node. Set curvature intensity to max and change the blur intensity until you have a nice result. Usually about 0.3 - 0.5 is pretty good.
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>>526545
I will try it too. Thanks!



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