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A question for the blender people

I wanted to fix some stuff in my mesh so deleted a smaller part of it and now I want to fill that hole again.
The thing is, I was pretty much done with the whole model with textures, UVs and all.

I thought deleting some faces and filling the hole wouldn't be a bigger problem but apparently it isn't as easy as I thought.

Do I really have to do the whole UV AGAIN just for a handful of changed polygons?
blender noob here but ill at least bump you and give u a suggestion.

it would be easier to assess your problem if we could see it, but im pretty sure blender wouldnt make you redo the whole damn thing, maybe just something small. i think the "stitch" function might do what you want it to do after unwrapped the part of the mesh you just remodeled, but if its something that stretches out like a bear hide it might be a little dificil
you already made this thread. Yes you have to Unwrap the UV for the polygons that you change, but you can keep the unchanged ones by pinning the vertices in the image window with P. Check the Blender documentation for further info.
is this a thing now? will this thread be around for years to come?
OP here, one more question

Would I also have to redo the bumpmap?
bump for op
You can make a second UV Map for the part that has been fixed.
just unwrap the new faces and stitch them to the old faces in the UV editor

Holy shit thanks I needed to fi
excuse me
the simulation is breaking down
I have a noob question, How comes a lot seems to be made out of squares, even when you make a square you can't see the mesh of two trianhle
Because squares deform better.
They subdivide perfectly, triangles cause pinching
>Came here after maybe half a year of waiting
>not disappointed
By my blood this topic shall live on and echo through the annals of /3/ forthwith ad eternitum.
Looks like that gook might be about to delete /3/.

We could be in our final days.
how will deleting /3/ help reducing traffic? this thread is proof that there is hardly any traffic on this board

just leaving this here
>119 days and 16 hours ago
JESUS can a board be more dead than this?
Bruh, the last bump fest lasted over 300 days
We had a thread from 2015 May, just got deleted like a few months ago.
Yeah, I was the one that bumped it every day
Holy fuck this board is dead
How many years of experience would it take to model a porygon in Blender?
Very important poll
First to 3 decides
Hear me ancient thread
Thine head is weeks old
Thank you for stitching advice
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/3/ has the best mods
Tfw you'll have to die if you get fucked by a horse
How the fuck is my shitty thread still up
How the fuck is anon's shitty thread still up
This thread will always exist. It has always existed.
i pee from my penis
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why are the images in this thread no longer loading?
I think there was some spammer on /pol/ and 4chan cut out the images temporarily to stop it.

but you can see the images on the archives like moe or desuarchive
File: (penguin).jpg (5 KB, 183x276)
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(p (pengu(peniG)iUENEN(Ppe(npe(PN)(p9p(penun(IN(pup0(p(NGEN(n(p(PENE(e9p(peui(pe9pun0(9i(pee(penguin9ipine((NUP(pegp(EEN(P(PN)(GI)(pg 9ueg(peun(ug(pepi(pi0(pI(EP) (pge(ppe0(ENI(G(ppu9in
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Holy autism
nice markov chain

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finna nut
nut in my ballz
god i love penis
poo poo pepe
no , you can just select the faces you redid/readded and lay them out in the context of where they join to the faces/edges you didnt change. for example if you made a cube and the top face was fecked, you deleted that face and made a new top face, so select that top face and lay out its uvs only. you can then join the edges of that top face to the cubes other 4 adjoining edges and lay out/adjut that top faces uvs in context of the restt of the cube
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Illumination Entertainment
happy late birthday
has this board become even slower?
last thread didn't quite make it to one year. this one could last more than five years at the current rate
pretty old huh
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And shine

Wakey wakey eggs and cancer
tfw this thread is still alive after a year

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