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A question for the blender people

I wanted to fix some stuff in my mesh so deleted a smaller part of it and now I want to fill that hole again.
The thing is, I was pretty much done with the whole model with textures, UVs and all.

I thought deleting some faces and filling the hole wouldn't be a bigger problem but apparently it isn't as easy as I thought.

Do I really have to do the whole UV AGAIN just for a handful of changed polygons?
>>
blender noob here but ill at least bump you and give u a suggestion.

it would be easier to assess your problem if we could see it, but im pretty sure blender wouldnt make you redo the whole damn thing, maybe just something small. i think the "stitch" function might do what you want it to do after unwrapped the part of the mesh you just remodeled, but if its something that stretches out like a bear hide it might be a little dificil
>>
>>526260
you already made this thread. Yes you have to Unwrap the UV for the polygons that you change, but you can keep the unchanged ones by pinning the vertices in the image window with P. Check the Blender documentation for further info.
>>
read the sticky you filthy degenerate.
>>
is this a thing now? will this thread be around for years to come?
>>
OP here, one more question

Would I also have to redo the bumpmap?
>>
>>526260
bump
>>
bump for op
>>
A
>>
You can make a second UV Map for the part that has been fixed.
>>
just unwrap the new faces and stitch them to the old faces in the UV editor

P R O B L E M S O L V E D
>>
>>527965
Holy shit thanks I needed to fi
>>
Tthe i
>>
gJust
>>
V v.
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>>528202
>>528494
>>529135
>>530090
excuse me
>>
>>530114
the simulation is breaking down
>>
I have a noob question, How comes a lot seems to be made out of squares, even when you make a square you can't see the mesh of two trianhle
>>
>>530924
Because squares deform better.
>>
>>531031
They subdivide perfectly, triangles cause pinching
>>
>>531034
this
>>
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>>
bumpmap
bumpma
bumpm
bump
bump
bump
bump
bump
bump
bump
bump
>>
{
>>
Grrrrrrddddbnxvcjvjvhvvupvote
>>
>Came here after maybe half a year of waiting
>catalog
>not disappointed
>>
By my blood this topic shall live on and echo through the annals of /3/ forthwith ad eternitum.
>>
Yr
>>
.

.
>>
>>
Bunmmp tiime
>>
Bamp
>>
>>>/qa/706294
Looks like that gook might be about to delete /3/.

We could be in our final days.
>>
>>537068
how will deleting /3/ help reducing traffic? this thread is proof that there is hardly any traffic on this board
>>
https://youtu.be/R8uUOy1J_I0

just leaving this here
>>
Why an SG why EU why egg DG sh DKK CNN cm go to to to cm cl Mr an set FM kg zoo BC CG GC xiii of do RX to or DG kg GB by FM kg DG JC DT CV my to BC SF Da an kg DG BC St JVC DG kg DG HF SG HD DG he DG BC Dr HB my DG HD DG if ft UK Mk he DG x cut GC by if g CNN ng GC DG DG JC CH JC go of go cut GC
>>
What?
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>>537567
a simple "bump" is enough
>>
>>537613
>>537665
SSSSSSSSSSSSSSHIT!
>>
>119 days and 16 hours ago
JESUS can a board be more dead than this?
>>
>>538086
Bruh, the last bump fest lasted over 300 days
>>
>>538110
We had a thread from 2015 May, just got deleted like a few months ago.
>>
>>538124
Yeah, I was the one that bumped it every day
>>
Holy fuck this board is dead
>>
>>526260
How many years of experience would it take to model a porygon in Blender?
>>
benis
>>
V;vzsdghzz
>>
http://www.strawpoll.me/11471782
Very important poll
First to 3 decides
>>
Hear me ancient thread
Thine head is weeks old
Thank you for stitching advice
>>
Bump
>>
File: 1477376490986.gif (1.93 MB, 320x213)
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1.93 MB GIF
>>
Well, I guess since Donald got elected I can stop bumping now.

Bye.
>>
>>540606
0w0
>>
>>540606
0w0
>>
>>540606
0w0
>>
>>541737
Need something?
>>
>>542159
0w0




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