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Any good/recommended tutorials on modular asset/environment creation?
>>
make sure the verts that border each part connect. What else is there to know?
>>
>>525900
how do you avoid zfightning?
>>
>>525920
You don't see zfighting since they don't overlap.
>>
>>525896
Also, power of 2.
>>
>>525921
two meshes at 0 point overlap
>>
>>525900
>shit, light is leaking through the seams
>>
>>525930
but you don't see both of them at the same time
>>
>>525935
but you do see the edge when they are snapped next to eachother, like walls
>>
>>525946
but you don't see the edges unless you actually put one a little inside of another. in which case it's not modular level design.
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>>525948
so whats the way to go about it?
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>>527210
Not him
>>525948

But you should have a block size system for all your pieces.

Let's say you do it in metres:
You can a wall section that is 1x1, 2x1 or 2x3 etc etc.
But not 1.2x3.6. They must align with the grid. Because they align there is no overlap and therefore no Z-fighting.

Have a look at Thiago Klafke Zest Foundation:
http://www.thiagoklafke.com/zestfoundation.html

And his how to:
http://www.thiagoklafke.com/modularenvironments.html

If you want a challenge try doing a modular texture too:
https://www.unrealengine.com/showcase/amazing-one-texture-enviroment
http://polycount.com/discussion/89682/an-exercise-in-modular-textures-scifi-lab-udk
http://www.torfrick.com/Art/UDKLab/Layout.jpg
>>
>>527224
Kickass. Thanks familia.



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