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File: pls help.png (23 KB, 305x685)
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Guys i need help! I'm trying to do a bake light in my model. All of my objects are unwraped with no Atribute Subdivision on, and its set as "map1".

I need to smooth my objects, ok. I smooth, and then the fuckers changes to "map11". But i don't want it to change to map11 godammit...

I'm trying to solve it for days and hours, i cant find the solution. I want to do a bake, but this fucking map11 keeps appearing and its annoying and i can't render it...

Please help i'm almost killing myself
>>
Oh, lets just rename it, right? Well, it isnt even working.. still "map11"... and with that, i can't render my bake textures...
>>
delete map1 then rename map11 to map1?
Why can't you just bake to map11?
Why can't you just select all the meshes and apply map1?

This seems like a complete non issue.
>>
>>525343

I tried it. I tried to delet map1 but i cant because Maya says that you cant delete the default map.

Rename it, i did that too. It still appears as map11.
In Vray bakeOptions theres a "UV set selection". It only shows map1 to select, even when in the Texture Editor says map11. And yes, i cant change the map11 back to map1after i apply the smooth. In Texture editor. Dont know why.


I need to bake my objects with smooth and as map1. I do the smooth and it automatically changes the name to map11. Cant go back to map1 after that. Cant rename it. Cant delete map11. Thats the problem...



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