I allowed this. Feedback?
>>525021Actually I was more focused on the background :)I added the foreground quickly in the last moment. Simple model in 3d, texturing in photoshop. It is the first time I do that.
>>525033someone should do the 3d version of the fedora guy
Not sure what you mean by allowed. The foreground building has clouds around it, the background buildings only have mist/fog.Those tall background buildings are completely retarded in design. using 4 different coloured lights on the ship makes no sense and looks stupid. The building in the foreground has too much AO.
>>525020that CA is a bit weak. Make it stronger so the effect is more real.
>>525078Sorry but what do you mean by CA?
>>525020Sorry to say it this bluntly, but the ship looks like shit. The form is way to basic and generic. The greeble stuff looks horrible-unoriginal, simple and has absolutely no meaning or function. Materials/shading/lighting/compositing looks ok.You seem to have enough technical knowledge, but a good architect/ship-designer, you are not.If you are interested in doing futuristic architecture and vehicles i would advice to look at real examples of good structural engineering as well as modern industrial vehicle design. Get as busy as a bee and you'll get good.
>>525083My main focus was to train myself in matte painting. I had very limited time so I modeled the ship in 15 minutes, while looking at some generic references. The image took about 14 hours to produce. You can see my plate and reference. I used the second to manipulate the contrast values and colors in the plate. It took some mask painting to achieve the atmospheric depth I wanted, with warm colors close to the camera and the blue to green to the background. Then I painted the buildings using different techniques. You are right the ship is nothing special as a design, it wasn't my intention to impress with that. I could easily get carried away with modeling but I really wanted to avoid that.