[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG

[Advertise on 4chan]


Thread archived.
You cannot reply anymore.



any good books or videos on how to model landscapes? Pic related is something I really want to learn how to accomplish but I have like zero idea how to go about the work flow for something like this.
>>
lern zbrush
get rock alpha brushes
do sum randumb rocks
bake it to lowpoly
done
>>
I think blender guru made a video on how to do a cliff or something like that, he got something like that pic.
Even if you are not on blender the video will teach you the workflow.
>>
>>524810
https://www.blenderguru.com/tutorials/how-to-make-cliffs/

lern 2 displace
>>
>>524816
thats not what i asked for, but alright
>>
File: Canyon.png (977 KB, 960x540)
977 KB
977 KB PNG
>>524814
We fallout new vegas now

but seriously, this tutorial taught me a shit ton. Obviously pic related doesn't look good, but I'm going to work on improving it tonight.

I'm not too sure how I'll go from what he teaches in the tutorial to the pic in the OP though.

I feel like the canyon in the pic in the OP is a lot more artistically crafted, where as what he teaches is procedural.
>>
>>524836
It's usually 50/50. You'll build your basic shape, use procedural methods to get you to somewhere within the "looks realistic" ballpark, then trim and massage until things look good.
>>
>>524836
looks bad
>>
>>524843
retard
see:
>>524836
> Obviously pic related doesn't look good, but I'm going to work on improving it tonight.
>>
>>524845
looks bad
>>
File: Canyon2.png (1003 KB, 1920x1080)
1003 KB
1003 KB PNG
>>524836
Slowly understanding the work flow
>>
>>524851
are you seriously giving advice? goddamn ...thats literally a turd
>>
File: TheQucikRockMesaTutorial.jpg (585 KB, 1267x1426)
585 KB
585 KB JPG
>>524808
I provide u anons with one useful method of how to do things like this in max.
>>
File: 14123131.jpg (101 KB, 1452x863)
101 KB
101 KB JPG
This is for a simple stylized asset for this game.

>3ds max
>blockout
>port zbrush
>dynamesh and do my thing
>finish dynamesh, ctrl+d, add details
>done
>>
>>524851

The phrase "looks like shit" has just acquired a new meaning.
>>
File: 71xfPYTHjAL._SL1500_.jpg (134 KB, 1365x1500)
134 KB
134 KB JPG
>>524851

10/10, would flush
>>
File: 1464115504745.png (182 KB, 482x361)
182 KB
182 KB PNG
>>525841
kek



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.