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File: VertexFailure.jpg (248 KB, 1052x800)
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Hi, I was wondering if anyone could help me.
I have this model and I need to join the wrist to the arm.
Problem is the arm has 8 vertex, and the wrist 16.

How can I turn those 16 vertex into 8 without messing it all up because I need 4 sided faces.

Thanks in advance
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File: division.jpg (166 KB, 1367x1096)
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It's best to have the same poly distribution. I personally would just add more poly's to the arm.
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Select all faces on the arm go Add divisions to face, select linear and put in 2 for V value and 2 for U value, that should double the number of verts so you can join to the wrist no problem.
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>>524155
Thank you, I think I can make this work!

>>524163
That's an interesting option too, but I want as few polygons as possible. Thank you for the answer though, I might try that if I fail doing the other thing



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