Hi, I was wondering if anyone could help me.I have this model and I need to join the wrist to the arm.Problem is the arm has 8 vertex, and the wrist 16.How can I turn those 16 vertex into 8 without messing it all up because I need 4 sided faces.Thanks in advance
It's best to have the same poly distribution. I personally would just add more poly's to the arm.
Select all faces on the arm go Add divisions to face, select linear and put in 2 for V value and 2 for U value, that should double the number of verts so you can join to the wrist no problem.
>>524155Thank you, I think I can make this work!>>524163That's an interesting option too, but I want as few polygons as possible. Thank you for the answer though, I might try that if I fail doing the other thing