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File: unnamed.png (67 KB, 470x313)
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Hey, /3/
I'm somewhat of a beginner to 3D animation and modeling, and now I've gotten to the point of UV mapping.
Mostly I use 3DS Max for just about anything, then KeyShot for a few test images (very rarely though).
Planning to switch to Blender and Renderman.

But for now, every time I try to UV map in Max it gets really really slow and crashes. Doesn't matter how many polys, tried with a 3D scan of myself with 2bill+ vertices, and a ripped model of Gta3's Claude (about 500 tris).

Do any of you know of any tools for UV mapping? Could really use one.
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>>524042
bump? I really need this
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>>524042

Bulk of people will use the native UV unwrapper of their software. You really should look into fixing your max install, max's uv tools are pretty good.
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File: cooltext189056208162547.png (204 KB, 1017x203)
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Polyunwrapper is what I use mostly. The there's UVLayout recommended by quite a few professionals.



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