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File: Babby.jpg (53 KB, 521x521)
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Hey /3/, I'm rigging in maya right now and I'm trying to get an IK/FK arm switch working. Its fine except for when I try to rotate the FK shoulder joint, the parented controllers rotate in addition and cause massive geo warping. What is the work around?
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sounds like an issue with your hierarchy. But why would you need a separate control for the shoulder if your shoulder is already controlled by your ik/fk chainz?
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>>523976
what do you mean by geo warping? rotating an fk shoulder should rotate all the children of the shoulder. although you should also have a clavicle control/shoulder lift that will move the shoulder without rotating the children.

sorry i guess your question is kinda unclear



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