[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG

[Advertise on 4chan]


Thread archived.
You cannot reply anymore.



I am making a forest like this in Blender (I have the trees yet) so I need ideas of how to make the floor
>>
I sure hope you have a hell of a machine, OP because there will have to be a lot of displacement and particles goin on in that scene
>>
>>523877
Well I thought in make it more simple, like make the ground with a texture and leaves over it but i'm not sure at all about it
>>
>>523879
dont understand what u want man. u want it to look realistic? then yeah like that guy said u need displacement maps and badass pc. cos putting a texture on a plane with some leaves is gonna look like ur in world of warcraft
>>
>>523877
Surely thou doth jest? You'd do all that in post

>>523876
>so I need ideas of how to make the floor

Sculpt a plane
>>
File: andrewNonCRrc1.jpg (1.43 MB, 2046x1798)
1.43 MB
1.43 MB JPG
I made this one a long time ago. I think this scene took something like 18GB of ram but if you're smart you could proabably do in a quarter with bigger particle batches and less polys per particle. Plus there's not too many leaves going on in the op scene.
>>
>>523892
fuck me, can't tell if its cg
>>
Sculpt a plane but put lots of forest junk over it
>>
>>523892
Didn't this get used as a splash image a while back
>>
>>523876
If you want it to look fairly realistic without going full Hollywood you want to use a fairly dense ground terrain with all the major shapes you see there as actual geometry.
Then use deep normal mapping, parallax mapping or a tesselation shader to inexpensibly generate a sufficiently detailed ground texture of a forrest floor.

Not familiar with blenders shader capabilities, but those are the kind of technologies we have that can pull off what you propose.
>>
>>523916
How can you not immediately see the noise and artifacts?

Not denying it looks very good though.
>>
hm
>>
>>523917
do that

>>523934
yeah. That was years ago on 2.5something. I do sex stuff now mostly
>>
>>523892
The big pebble like stones in bottom left corner and the unnatural grains ruines it, but the rest looks fucking amazing af.
>>
>>523892
What renderer did you use?
>>
>>526680
it was cycles. I think that render took like 15 hours on the cpu.
>>
>>526688
don't render on CPU
>>
>>526770
There was no choice back then. You either render on cpu or you were limited to your gpu's ram.
>>
>>526792
>Back then

Isn't that still the case now?
>>
>>526798
no and hasnt been for years
>>
>>526799
So then how come I still get messages containing about insufficient VRAM?

I thought when you do GPU rendering it only uses your VRAM.
>>
>>523892
So you're this guy:

http://www.blenderguru.com/competitions/new-blender-competition-photo-realism/#



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.